There's risk and reward when shooting guns in VR, but putting on a VR headset to exclusively point guns, when thumbsticks and mice already do this adequately for 95% of the gaming population, is naive.
There need to be more compelling interactive benefits to playing a VR game, than just wrist-based alternative to thumbstick aiming. Seriously.
@thecathguy What are you talking about? Even for people who couldnβt afford it, Alyx turned VR from a gimmick into a serious medium for entertainment. It rose the tide for all ships.
The problem is no one followed Valveβs quality, and Meta spent billions turning VR back into a gimmick.
@gamingbuddy32 Picking up an object may not be inherently more fun, but the thing that made Superhot fun was the risk/reward aspect of doing such interactions.
It's hard to justify playing a flat game in VR when the game was never designed for spatial inputs. They require all this extra physical effort just to limit you to the same interactions.
Superhot VR did it right, taking a gameplay concept and creating something bespoke for head and hands.
@cybereality The movement has to start young the same way traditional videogames did. Adults just don't have the time, stamina, etc to replace their lazy thumbstick hobby with a much more active form of interactive entertainment.
The number of headsets ending up in a drawer of a gen alpha vs an adult is unknown. All I know is that after the dust settles (pun intended I guess), the success of the vast majority of popular and topselling VR games the past several years is thanks to kids, and if adults want "their" games to succeed, they need to blame people their own age, not kids.
Half of all teens in the US own VR. Adults only think VR expensive because $300 is a lot to pay for something that they only know of as a cockpit sim enhancer.
@thecathguy The core problem with the VR in the first place is that it's just far too expensive for the average person.
VR games will never truly be successful unless full-feature, high-quality VR setups become cheap enough that the average person can purchase them without hesitation.