Artist @noveldrum built a full procedural hair strand generator that uses curve direction to drive highlights, noise mapping, and strand thickness — all without UV unwrapping 🤯
The breakdown is genuinely worth reading 👇
#Blender3D#B3D#GeometryNodes#HairShading
New in #Blender 5.2 alpha for #Cycles.
Texture Cache project has being merged.
To sum up, it can reduce memory consumption by a lot, in this post you can find test a early feedback to see whats about :
https://t.co/RoPyz5kB3m
by Brecht Van Lommel
https://t.co/JR72OUBHkI