Extremely simple verlet physics simulations in geometry-nodes. Not storing any neighbors info, and instead just using "Edges of Vertex" node in a "Repeat Zone" to preserve edges length.
#b3d#geometrynodes
Made a procedural forest system in #blender. Thanks to @erindale_xyz for the camera culling node, @artofriaz3d for the camera control in #geometrynodes tutorial, and @JesseMiettinen for the curve-to-path tutorial. The fog was made with this plugin here: https://t.co/AHlofkyfVM
Made a procedural forest system in #blender. Thanks to @erindale_xyz for the camera culling node, @artofriaz3d for the camera control in #geometrynodes tutorial, and @JesseMiettinen for the curve-to-path tutorial. The fog was made with this plugin here: https://t.co/AHlofkyfVM