Excited to announce the initial release of the Smash Ultimate Tournament Dashboard! This tool allows anyone to get a snapshot of their local's most prominent players and hidden bosses over any given period of time. Likes and RT's appreciated!
@polar721 I literally can't trust the polls again after 2024, 2016 etc. idk if republican voters are just too stupid to answer polls or something but they literally always are underrepresented
@IzWarped I think what you saying is possible BUT I find it hard to believe that this was something you had never heard before and/or something you didn't practice extensively afterward. it's just unintuitive to me that someone can implement something that crucial right after learning it
Yesterday a student & I did our first Metafy session together,
We covered key smash concepts & after our lesson they went to the local on on the same day which led to:
- A Top 4 placement as the 9th Seed
- Wins on Mr. E / Dew2
We love to see the improvement in real time 😼
I want to clear up some things about AI coding and software engineering in 2026 that a lot of the smash community seem to misunderstand from the perspective of an ex-Google AI engineer and startup founder because SOMEONE has to bite the bullet and tell you the truth even if you hate them for it.
Most of you guys seem to have this perception that if code is written by AI, it is slop, and if it is artisanal grass fed human code, it is high quality, when the EXACT OPPOSITE is the truth now. Frontier AI is better at coding than 99.9% of humans now, like Phillip is better than 99.9% of smashers, which is why every single software engineer from mag 7 to 1 person startups (hi👋) is using AI to code, and how you can get YouGame in less than a month and rollback brawl/P+ with ranked in less than a week.
The skill expression comes primarily from product design, UI/UX taste, system architecture design and how effectively you can coordinate swarms of AI agents to do useful things.
Rollback brawl for example, took about 200 agents total across 4 machines doing at peak 16 simultaneous rollback simulations across 46000 replays and cost 5 Claude max subscriptions across 3 days. Ranked and matchmaking took another 2 days. Polishing it up with everyone’s feedback will probably take a couple days to a week more depending on my bandwidth. It’s not theft, it’s not me being a god, it’s a swarm of AI agents working together to make whatever we want real.
Already, agents have picked up every hate tweet, every comment, every kind bug report and have triaged, prioritized, implemented and deployed much of the work. I’M the problem, because now that you guys are giving so much feedback, the agents can finish work faster than I can review, test and guide it. I can’t keep up with you all.
So please do all your favorite game developers and modders and founders a favor and stop forcing them to live in this don’t ask don’t tell world where they are all AFRAID to admit they use AI to build, like LITERALLY everyone else, for fear that their game or work is going to get labeled unskilled AI slop and cancelled, and instead join and collaborate with us in experimenting with these latest tools and early builds to collectively make the games we could only DREAM of as kids.
We’re entering a world where every existing game is going to become essentially open source. Decompiled and recompiled by agent swarms that can do the work that used to take humans years, in days. It’s going to mean that ANYONE is going to be able to make games, modify games, mashup games, and build on top of games in whatever way they want.
We’ve figured out how to scale AI agents, but we haven’t figured out a way to scale the human taste, judgement, intuition and collaboration needed to go from first iteration slop to polished gem and how to make sure everyone is rewarded in proportion to their contribution when something succeeds, from individuals contributors to original game publishers.
That’s the problem YouGame is trying to solve. How to create a collaborative open source system where everyone can remix, upload, collaborate on and monetize games, and where the site itself evolves in the same way.
The goal for me with this isn’t money. The purpose for money in Yougame is exclusively to reward great creators and to put as much AI compute in the hands of the people as possible so that we can collectively make the best games possible, because you guys already know, that the best innovations in gaming don’t come from greedy profit seeking, they come from passionate individuals working together who do it for the love of the game and the joy of creation.
I believe so deeply in the world of amazing games that we can create. One where every modder and builder can create and share and be fairly compensated for their amazing work without fear of DMCA or lawsuit or cancellation, but I can’t do it alone.
We have to find a way to do it together.
@SandfallSSB I do think that the primary issue (according to Hbox at least) was that AI was involved, which was what I was mainly referring to. I do agree it's weird to sidestep the brawlback devs, but idk if that's bad enough to justify the complete boycott of the project itself
we use twitter to post, smash ladder to play games, YouTube/Instagram to post vids/clips, and somehow smashers are STILL grandstanding over products built using AI. Vibe coding and using AI for code is literally industry standard in software now, sucks nobody wants to admit it.
Hey all,
I removed the post about Rollback Brawl and Rollback P+.
There were things regarding its development that were heavily misconstrued to me, especially regarding @BrawlbackTeam.
I have spoken to Crunch about this, and I will be distancing myself from the project.
I love Crunch and would take a bullet for him - but I want to do what is best for the community - and Rollback solution with vibe coding does not feel correct in my heart, especially one that does not have the blessing of the people who were working hardest on an actual solution for it - the @BrawlbackTeam.
I’ve read a lot of concerns and replies about the work being built upon other work and I want to get to the bottom of what happened. They are valid.
AI has no place in the world of gaming. I want to make a point to support that moving forward.
I am not a software developer. I did not do my due diligence in fully understanding what was at play here, and the future ramifications it can present. I remember checking if the project was open source because I was curious for a timeline when it would be developed.
I simply wanted to do a favor for my friend for all the things he’s done for me.
I will be reaching out to the @BrawlbackTeam to understand what exactly had happened, and what can be done to rectify things. All I was told from Crunch is that he had their blessing and they asked to be credited in the post.
I apologize to those who were wronged, and to the people who look up to me to be an influence in the community.
@SandfallSSB Correct me, but I thought the backlash wasnt stealing from brawlback (brawlback was open source anyway) it was almost entirely because they admitted to using AI. If it doesn't work correctly that's an issue, but it doesn't seem like that's the problem/unique to AI coded projects
@SandfallSSB wdym by prioritize both? (that lowk seems like an oxymoron to me lol). If you mean trying to weight them equally, I think that's technically what the stats people have been trying to do already it just ends up skewing one way or the other
A few nights ago on stream I did a coaching session with someone on a whim because they asked nicely. Turned out to be a HUGE success with several people asking me how much I charge for sessions... so I decided I'd take an opportunity :)
I'm now offering coaching!