Finding an open model that handles Korean well was tough when building PUBG Ally.
Excited to see Raon-1 mini launch with strong Korean and agentic capabilities. And it’s really fast, too!
If you’ve faced similar challenges, give it a try.
👋 KRAFTON's Raon is entering the open-weight scene!
Meet Raon-1 mini, our first model, trained from scratch.
On par with leading models in its size class, while running faster and using less memory.
Available under the Apache 2.0 license.
https://t.co/fOFoUcfDLc
I wrote a piece for Fast Company about games, robots, and what we're learning from working on both.
Some thoughts on how games can help us build AI for the physical world. Please check it out!
https://t.co/GX1x6RvHyb
We introduce FlashDexRetarget: one RL policy that retargets many human hand-object demos to dexterous robot hands.
On a 50-motion benchmark with XHand: 90% success with ~100x less compute than CHORD.
Project page: https://t.co/jrxYmM7pBA
Paper: https://t.co/wusffvWSeb
Excited to share the PUBG Ally Tech Report!
📄 https://t.co/kiVncTRppn
In June, we introduced PUBG Ally, the world’s first in-game AI agent.
Check out the unique challenges behind its architecture, data, training, evaluation, and on-device optimization!
Introducing "3D HAMSTER", accepted to IROS 2026! 🎉
Hierarchical VLA planners draw waypoints in 2D, but robots act in 3D. Give the VLM a depth encoder, and it predicts metric 3D trajectories robots can execute.
Project page: https://t.co/5TiGDOmHLB
Paper: https://t.co/Rq3rIkUAP4
Introducing "See like a Robot"🤖
Robot data spans diverse camera viewpoints, making learning harder. Give a VLA robot-centric pointmaps, and it performs better with one extra encoder + one element-wise addition.
Project page: https://t.co/k5uBJOUBYa
Paper: https://t.co/ff2pwLLxxl
Welcome to Seoul, ICMLers!
@Krafton_AI will be presenting many interesting papers throughout this week, so please check them out!
I will also help present some of the work (see 🧵below), so please come and say hi 👋