#SaveMassEffect - A Message from the founder.
First, I want to say thank you.
When I started this petition and created #SaveMassEffect, I had no idea how quickly the community would come together. What began as one fan refusing to quietly accept the loss of something that meant so much to so many has grown into a movement supported by tens of thousands of people around the world.
And we’re only getting started.
Mass Effect has never been just another video game franchise. For many of us, it represents years of unforgettable stories, characters, friendships, and choices. It’s a universe that inspired us, brought us together, and reminded us that even against impossible odds, our actions matter.
That’s why this campaign exists.
Our goal is simple: Give Mass Effect a future.
We’re asking Electronic Arts to seriously consider two paths forward:
1. Commit to continuing Mass Effect’s development, with the resources, talent, and time necessary to deliver the experience this franchise deserves.
2. Explore licensing Mass Effect to a qualified development studio capable of carrying the franchise forward if EA no longer intends to develop it.
We’re not demanding rushed development, unrealistic promises, or an immediate announcement of a new game. We’re asking EA to recognize that this franchise still matters and that its community deserves to be heard.
I also want to make something very clear: This campaign is not against the developers, artists, writers, or employees of EA and BioWare. These are the people who helped create the universe we love. They deserve our respect and support.
Our campaign will remain respectful, organized, and focused on constructive solutions.
Where We Go From Here
As the founder of #SaveMassEffect, I’m working to turn the incredible support we’ve received into an organized effort.
Over the coming days, I’ll be focusing on expanding our outreach, connecting with gaming journalists and community creators, bringing volunteers into the campaign, and establishing a professional line of communication with EA.
With N7 Day approaching on November 7, we have an opportunity to show just how much this universe still means to people around the world.
Our next milestone is 100,000 signatures. But signatures alone aren’t the ultimate goal. Our goal is meaningful dialogue and a genuine opportunity to secure Mass Effect’s future.
How You Can Help
- Keep sharing the petition and using #SaveMassEffect.
- Encourage fellow fans to participate respectfully.
- Share what Mass Effect means to you and why you want to see its story continue.
- Help spread the campaign beyond our existing communities.
I’m currently organizing this effort independently, and I know I can’t do everything alone. As we grow, I’ll be looking for dedicated community members who want to help build something lasting.
Finally, I want everyone supporting this campaign to remember something:
We cannot guarantee that EA will change its plans. But we can make sure the community’s voice is impossible to overlook.
Every signature represents someone who believes this universe is worth preserving.
You have already shown me that I am far from alone in that belief.
Thank you for standing with me. Thank you for standing with the developers who gave us this incredible universe. And thank you for refusing to let Mass Effect’s future go unquestioned.
Our choices matter. Our voices matter.
#SaveMassEffect
— Joe Smith, #SaveMassEffect
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: https://t.co/kdWhbLdU0T
#SaveMassEffect
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