Thank you to GTA 5. Thank you to everyone who played a part in creating it. Thank you to all of the friends I've made. Most importantly, thank you to anyone who's given me the time of day and clicked on my videos.
I entered Los Santos as a confused 14 year old kid. I'm leaving as a grown adult, grateful for everything this game has been able to give me. Memories, friends, lessons, a career!
Our time with GTA 5 is mostly coming to an end, but true legends never die! We'll check back in from time to time.
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Edge magazine has published a major exclusive on #GTAVI in its November 2026 issue (Edge 430), also posted online by GamesRadar+.
The feature is written by Simon Parkin, who visited Rockstar North in Edinburgh a few weeks before launch. There, co-studio head Rob Nelson played a current build for 90 minutes, unscripted, going wherever he chose. The article also includes interviews with Aaron Garbut and Phil Hooker, who share the head of development title with Nelson.
Edge/GamesRadar+ also released 16 official images alongside it: the key art, an already known image plus 14 new exclusive screenshots. Here are the major new details revealed:
World
- Rockstar says the total landmass is nearly as large as GTA IV, GTA V and RDR2 combined.
- There are many times more interiors than in past games, all handmade and full of lived-in detail.
- Roads are narrower than in GTA V.
- The day-night cycle is much longer.
- Bus and train systems fully work, with routes you can learn.
Weather
- Weather is fully dynamic rather than preset. You can see storms approaching, and surfaces get wet and then dry gradually.
- Wind affects how boats handle, and sheltered water is calmer.
- Storms buffet aircraft and can cause light damage.
- Pedestrians run for shelter when the weather turns.
NPCs
- There are around 600,000 animations, and each NPC has personality traits such as temperament and aggression.
- NPCs react to how you carry a weapon: one slung on your back draws less attention than one in your hands.
- Characters react with disgust in dirty or smelly locations.
Police "heat" system
- Icons at the top of the screen show what the police know about you: your description, whether you had a partner, your clothes, CCTV footage, and your weapon.
- You reduce heat by splitting up, changing clothes, or dropping your weapon.
- There's some leeway before small offences turn into a wanted level.
- Police use stinger strips and K9 units.
Criminal Profile and relationship
- The Criminal Profile tracks your behaviour on a scale from "Professional" to "Irredeemable" (angel and devil icons), and it affects how the story unfolds.
- You can incapacitate or intimidate enemies instead of killing them.
- Jason and Lucia's relationship has a four-point closeness scale that grows through shared activities like beach walks, cycling, the gym (membership required) and driving together.
- Nelson wouldn't confirm whether they can marry. They can't split up for good, and you can't quit crime.
Gameplay
- You can switch between Jason and Lucia mid-chase, so one drives while the other shoots.
- Coffee boosts stamina, protein shakes boost health, and cigarettes are inventory items.
- Some story missions are gated, so you need to raise cash between jobs, for example through store robberies.
- Random encounters can go wrong: robbery victims may fight back, shoppers may try to be heroes, and strangers may challenge you to street races.
Vehicles
- Some drivers you try to carjack are armed and fight back.
- Newer, expensive cars may have trackers, and owners can report thefts.
- Every vehicle has a fuel gauge and an engine health readout.
- The Scooter Bros app delivers your car within seconds for a small fee. Your whole arsenal is stored in the trunk.
- The WAINK app lists cars that fences want, with each car's security and tracking details. High-end cars ping the police, and your payout depends on the car's condition.
Grand Theft Auto VI: Original Score by Justice
Learn more about this adaptive score, hear the new single “Pusher” feat. Gesaffelstein, and more: https://t.co/PUYBp3eSHp
We just got a ton of new information on GTA 6 via @GTAVoclock, here are some of the highlights:
- GTA 6 has a fully working bus and train systems, with stops working across the entire map
- GTA 6 might have a seasons system, Rockstar mentions the weather is affected by fog, wind and season.
- Leonida unlocks early as a whole, no locked sections of the map to the story
- There’s a system where the protagonists react to the smells around them, Jason is seen being visibly disgusted at the smell of a dirty dog in one scenario
- Time is longer than previous games, beautiful sunsets/sunrises stick for longer
- “Scooter brothers” deliver your vehicles to you
- Refuel doesn’t take long at all and fuel lasts a long time so its not tedious
- Aaron Garbut describes finishing GTA 6 as “I feel like we’ve built a pyramid on Everest.”, amazing quote
GTA 6 is just three weeks away, insane thing to say but it wont be long at all until we play all of this ourselves! Shout out to GTA O’clock again for posting all this
Grand Theft Auto VI is the cover star of Edge #430
Inside: A 16-page report featuring exclusive @RockstarGames interviews and screenshots from the most ambitious game in the studio’s history.
This special print issue features a double-sided gatefold cover design showcasing GTAVI leads Jason and Lucia.
Subscribe now to get this issue: https://t.co/BjFjtb9SM5
Read the full story online from October 29 at https://t.co/BH4G7KAINp
Happy 8th anniversary #RedDeadRedemption2!
It’s been a quick 8 years and still to this day holds up insanely well. This game is basically why I started my page in 2018.
The greatest game of all time IMO.
A Redditor is going all out for GTA 6, buying an entire living room setup just for the game.
He picked up a 77 inch TV, a PS5 Pro, and a full sound system to make sure his Vice City experience hits different.
[via/ Reddit whoisxander]