WHAT THE F*CK. SpaceXAI just plugged Grok Bot into Robinhood, Coinbase and eToro
your bot can now go from "you should buy this" to buying it
before it moves a single dollar, set 6 rules:
1. its own sub-account. your main account stays off limits
2. $50 cap per order. anything above that needs your tap
3. cash only. no margin, no options, no 5x
4. every order lands as a card you approve
5. account down 5% in a day, it sits out until tomorrow
6. a post on X can start research, never an order
most people will connect Robinhood tonight and skip all 6
and wake up to a DOGE buy placed at 3 a.m.
where to keep your approval for each bot is in my Grok Bot team guide below ↓
OPUS 5.5 IS ALL YOU NEED FOR MOTION DESIGN
this launch video cost $0 and was made entirely with code
everyone else on X says the same shit, then sends you to a website or an MCP
this is completely free and uses 0 external tools
grab the prompt and try it in your Claude ↓
<inputs>
Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free track around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels).
</inputs>
<direction>
An Apple-keynote-style launch film, 2D only, shot as one continuous take. Each scene grows out of the previous one: no fades, blurs or cuts. Objects transform instead. Text rises from a mask line, icons spring up from zero, bars draw across the screen, pages push forward, and a black shape fills the frame before shrinking into the next scene. Use a warm off-white canvas, black UI and iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for the UI. A cursor triggers every change with real clicks, drags and long-presses. Zoom the camera screen-studio style so each moment fills the square, and scale the cursor along with it.
Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that feels like a template.
</direction>
<structure>
120 BPM, 54 beats, with something happening on every beat.
Open: the wordmark compresses into its own period like an accordion. The dot expands into a black pill, and a label rises inside it. Click: six iris blades close over the label, then snap open onto a photo. The circle turns into a square and shrinks. A grid unfolds behind it like a paper map (center, plus, corners), rearranges into a bento, and a click zooms into one tile, landing right on the drop.
Glass: a glass word appears letter by letter, then melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging shifts the photo lighting from day to golden hour (two aligned shots), while the held knob becomes a glass lens. It rises into a glass orb, the next photo opens inside it as a circle, and the orb grows into a lock screen with glass clock digits, a date and a home bar that stretches into a glass music player.
Stage: the lock screen pulls back to reveal a phone, with the bezel growing out from the screen edge. The Dynamic Island stretches like liquid, pinches off, flies across and expands into a Mac window that rolls up like a blind. Long-press the wallpaper and drag it onto a Safari tab. The page pushes in; when you drop the image, it becomes the hero of a landing page. Scroll: the hero transforms into a framed print on a product card, with the mat and molding growing from the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down and becomes "Order print".
Order: one black shape keeps changing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓.
Wall: the delivered circle expands until black fills the frame, holds for one beat, then shrinks into the framed print hanging on the real wall footage. The same iris opens onto the print and closes again. The frame fills the screen, contracts into the pill → the dot → the letters spring back out on the returning beat. Last frame = first frame.
</structure>
<build>
1. One HTML file, square 1440x1440. Compute every style from time inside an async seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form step responses for springs. When a value has several targets, add one spring per change so it stays a pure function of time.
3. Liquid glass: each glass element keeps its own clone of the scene behind it. Filter that clone with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, then add a rim light. For glass letters, use a canvas distance field per glyph to build the map, mask and highlights.
4. Goo: apply blur and an alpha threshold, then composite the source on top so the glass stays sharp inside.
5. Iris: place 6 blades around a hexagonal aperture. Each blade uses its two vertices, both edge extensions and the SHORT arc between them.
6. Wordmark squeeze: move every letter toward the dot by the same factor and adjust its drawn width to match (narrow the wdth axis, scale the rest), keeping the letters in contact.
7. Footage: re-encode it all-intra (ffmpeg -g 1), load it as a blob URL and await "seeked" before drawing each frame.
8. Sound: use a downloaded SFX for every event (Mixkit), never synthesized, and place each one by its measured peak. Start the song on a downbeat: land the zoom on the drop, put the wall in the breakdown and bring the wordmark back with the beat. Loudnorm to -14 LUFS.
9. Render with Playwright: blend 4 subframes per frame using ffmpeg tmix at 60fps. Check one frame per beat, then look for single-frame pops (frame-difference spikes 3x higher than their neighbours).
</build>
<gotchas>
backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood needs to extend past the corners and take about 0.3s; otherwise, half the screen changes in a single frame. A child set to visibility: visible can show through a hidden parent, so use inherit. Text swapping inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL.
</gotchas>
<start>
Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before writing the full film.
</start>
Anthropic engineer:
"90% of our engineers were already running self-improving loops
Now everyone is building agentic graphs"
"Prompting is basically dead"
In just 10 minutes, she sets up her entire Claude Code system live, starting from a blank terminal
Agents → Loops → Graphs → Self-Improving Systems
Prompting was the old workflow
Graph engineering is the new one
This 10-minute video is worth more than most $1,000 agent engineering courses
Watch it today
Then save the full guide below before everyone else catches up ↓
SpaceXAI engineer Lauren Tan made all 54 of her pstack skills public, and you can use them to build a smarter Grok Bot team.
this is f*cking brilliant...
the stack includes:
→ 3 setup skills: /poteto-mode orchestrates the workflow
→ 8 build skills: /architect, /arena, /swarm to plan, compare approaches and parallelize work
→ 6 review skills: /correct, /interrogate, /create-verification-skill to catch mistakes before they ship
→ 8 context + learning skills: /recall, /catchup, /teach to recover context and turn experience into reusable knowledge
→ 5 writing skills: /unslop, /technical-writing and more
→ 24 engineering principles covering how agents reason, test, handle dependencies and structure code
but here's the part that matters most:
the skills are only half the system.
Lauren's approach is to make the codebase agent-friendly, enforce what you can through tests and CI, and use skills for the things that still require judgment.
install pstack → analyze past mistakes → improve the codebase → verify automatically → scale your agents
most people keep writing longer prompts.
this is how you build a system that gets better with every run.
save the skill list, install pstack, and bring the full workflow to your Grok Bot ↓