Our "made-with" list has exceeded 100 entries! To celebrate the milestone, we've launched a dedicated page:
π https://t.co/ex0VYBFrtW
Thank you for choosing Naninovel! π
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All dropdowns across the editor just got a UX upgrade: fuzzy search, scrolling, and better grouping to help you find what you need faster.
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Our VS Code extension now features line decorators and playback status in the gutter. Everything is configurable: disable the icons, switch them to monochrome, or adjust their opacity.
π https://t.co/dhqWzAG8tF
Thanks to @MarianioF for the idea!
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Previously, NaniScript commands could only be nested using spaces. Now tabs are supported as well β use whichever you prefer!
π https://t.co/uEBpSG94TQ
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A new batch of NaniScript improvements!
1. You can now use spaces in values without wrapping them
2. Operator aliases for more readable expressions
3. A new "or" command for more concise conditional blocks
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Inline comments are now available in v1.22-preview.
π https://t.co/LB5r3EwidY
Thanks to everyone who shared feedback on the RFC! Join our Discord to explore other proposals currently under discussion.
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Our largest release yet β v1.21 β is now promoted to stable and available to all users via the Asset Store and Download Archive.
Release notes: https://t.co/9q9vdAGQWA
Happy storytelling!
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Naninovel has a fresh new website design β now in preview.
π https://t.co/RINPOld3JK
Stable v1.21 is just around the corner!
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In the last update, we also optimized engine startup and added a "Lazy" UI initialization option. The improvement is especially noticeable if you have many save files, unlockable tips, CGs, or other demanding UI elements.
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It's now possible to reuse a single asset for multiple purposes β for example, share one texture across multiple characters or backgrounds.
A long-standing Unity Addressables limitation is finally worked around. No more asset duplication on build!
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We've resurrected the documentation translations!
π―π΅ https://t.co/7ZgUoo7IHM
π¨π³ https://t.co/tVELNWkttT
Both are now up to date with the English version. The docs have also been overhauled to make them more concise and better structured.
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Our new Story Editor is now bundled with the Unity package! Replacing the old visual editor and script graph, it offers plenty of new features, works much faster with larger scripts, and is fully integrated with the Unity editor.
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In v1.21 we upgraded the base Unity version to 6.0, which allowed us to replace the custom version of UniTask with Unity's new built-in Awaitable async primitive. This required some breaking changes to the engine's async APIs; below are some examples.
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Our VS Code extension now shows the connection status: when online, the metadata and playback status are synced with the Unity project, while offline indicates that cached metadata from a previous session is being used.
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If you're upgrading to Unity 6.3 LTS, don't forget to also upgrade Naninovel to v1.21-preview. We've recently pushed an update that fixes the compatibility issues.
π https://t.co/nyJ2iOArhe
We plan to promote v1.21 to stable status in early 2026.
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