@PS_Leoluch Nice! This is a really cool approach, I’m a big fan of reusable systems especially with vert color / mesh painting. I appreciate you sharing the methods!
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@JonBick0 This video has a few good solutions that have helped me out with buggy nanite shadows.
The command: r.Raytracing.Shadows.EnableTwoSidedGeometry 0 usually is a quick fix if you’re using RT but has it’s own issues :/
https://t.co/Lv5PwsFo6S