Here's a cool OBS trick.
Go into Settings > Advanced > File Formatting
Change from "%CCYY-%MM-%DD %hh-%mm-%ss" -> "%CCYY-%MM-%DD\%CCYY-%MM-%DD %hh-%mm-%ss"
Your OBS recordings/replay buffers now automatically create a new folder for each new day you record.
One of the reasons I became an animator was The Incredibles DVD commentary. Here's one of my favorite bits of Brad Bird discussing this atypical scene for an animated film. I also love how he credits animators by name. May post more of my fav clips later.
Remember we promised you a game animation sample at GDC 2024? It’s here!
Get up and running with Motion Matching in this project that includes hundreds of free AAA-quality animations 🏃♂️
https://t.co/Yqbeyag4p8
Ex @LucidGamesLtd Tech Animator @MattLakeTA has written a book WHILST shipping a game as if it wasn't already stressful enough. Focusing on early career tech anim skill. Go pre-order we need more unicorns!!! 🦄 #gamedev
Technical Animation in Video Games https://t.co/Ugh9YaxabO
@delaneykingrox @iNOTnik In a pinch, if you can do things without the full power of a Pawn or Character, you can call GetOwningActor or GetOwningComponent to get the Actor or SkeletalMeshComponent respectively.
@delaneykingrox @iNOTnik Thankfully, not a bug! The reason it doesn’t work in the preview window is the class of object in the preview window is a PreviewActor but not a Pawn. A Pawn is a special class that can be possessed during gameplay.