Just over a year ago, we created the first build of @playprologue (on your left) for the team to play.
Since then, and with the incredible support of our community, they've created something that inspires me every time I press play <3
April '24 > July '25
I'm joining @PirateSoftware today to chat all things @playprologue, guided map generation, and much more!
Looking forward to the conversation <3
13:00 ET/ 19:00 UK
The demo for @playprologue from @pp_socials is now available! Play one of 4 hand-picked maps selected by @PLAYERUNKNOWN and community members. Can you survive and reach the weather station? Try the demo and wishlist today! https://t.co/8qnSduaZlW
We have a playtest starting on Monday, join through our Discord - link in bio.
This is a chance to get early hands on with Go Wayback! Come and see how long you can survive.
Thanks to 5qu34k for the awesome capture.
Hi everybody, for those who might have missed it, here's our new trailer for @playprologue
I also want to take a moment to thank the @pp_socials team for their hard work and dedication to this idea over the last few years. I'm very proud of what we have accomplished thus far and genuinely look forward to working with our community in early access to build something that I believe will be truly special <3
Here are some shots from my recent play-throughs of @playprologue
I love exploring these worlds and can't wait to see what the team can do to improve them over the coming months!
✌️ ❤️ 📷
For all of you who are not on Bluesky, the audiobook version of my book "UP DOWN UP" is now LIVE on Audible (Amazon)!
Narrated by the amazing Nick Button-Brown!
The audio version is 7 hours long but with an additional 3 hours of new content based on 26 new interviews!
Here are links to the audiobook for each country:
USA: https://t.co/q8XOtTuJ22
UK: https://t.co/F74zzxGxeG
GERMANY / EUROPE: https://t.co/2aL8jYKSnM
FRANCE: https://t.co/GKfDx37NMt
CANADA: https://t.co/LrygHERJeY
AUSTRALIA: https://t.co/e5yIVOyS8T
Spread the word! Thank you!
Catch us today with @pcgamer live! Tune in: https://t.co/DWGtuLeI6a
Plus join tomorrow on Discord (6 Dec @ 1900 CET) for a deep dive with the team: https://t.co/wPxHyz8e0D
A wonderful thing about the journey to create something new is you occasionally run into something that, while not strictly on mission, gives you a new perspective on the work.
"Can we harness ML to generate terrains that are not only functional but also artistically compelling?"
After noticing that specific images generated by our in-development machine-learning model were distinctly artistic, we decided to explore this relationship further and share the process with our community.
"The model we trained is just a ball of potential creativity before we explore its ability."
We aim to create a model that doesn't seek to replicate the Earth but understands the concept of terrain, enabling the creation of an abundance of world types.
"…it appears increasingly crucial to give everyone the ability to explore this model. Partly because access to the means of creativity ought not to be a privilege, but also because the development of this tool can only stand to benefit from more minds and more creativity."
Read more in our blog post below 👇
Today @nevermindthekim book up down up is released, he interviews many game founders and execs (including yours truly) looking forward to a great read a a learning a thing or two https://t.co/3FDWQlE3IW
Yours truly, Olov and the awesome MoonHood squad are thrilled to lift the curtain a smidge! Check out the video where I play with clay and say real smart things 😜
Haven't felt this giddy about game-making since those nostalgic Zoink days!