@Phoenixyin13 Food for thought:
以往游戏中总会有些被放弃的设计,他们其实很有趣,但是因为不能满足玩家们对于core gameplay loop的要求而被放弃。例如一些通厕所的操作,但是这些任务可以交给ai agents来做,玩家只需要在核心的节点做human in the loop,这样子可以大大增强游玩性。
@AzzurriSpice@The_Epic_Mike@brontorsorus The complain about this is that, the interactions in some games have serve no purpose at all. Like the video extract in the original post, the interaction serves nothing at all. You can remove all the interactions and realize it doesn’t affect the gameflow.
We shipped aghub 1.1.0!
This update can let you manage claude plugins directly in aghub, and you can say goodbye to the shitty plugin manager in claude code.
Try it out on https://t.co/1rr111Ru87
@EyeOfScar That’s why I have high hopes on @s8box . Where they based on from source 2 and make the toolkit more humane, yet keeping the goodies from valve available.
And that's where we disagree.
> POM can run on PS3/PS4 or whatever, but it will hurt your performance so much that it's not really usable extensively (and that's exactly why Nanite exists btw...).
> Saying "you don't need Nanite on every mesh" is a wrong call imo. It totally depends on what you're trying to achieve. eg. For our game, without Nanite it would simply not be possible to make it run well.
> It's state of the art because it's the most efficient way to draw lots of detailed things, and it literally allows you to draw hundreds of thousands of meshes and BILLIONS of polygons. There is nothing that comes close to it.
In general (and this is very important) optimisation isn't how fast it runs, as people seem to think.
Optimisation is how fast it runs relative to how complex it is to render. For example, you can render a cube at 200 FPS in a very inefficient way, and you can render the whole universe at 5 FPS. The first one would be horribly optimised, when the second one would be a god tiers level of optimisation.
Ummmm I accidentally used Gemini 3.1 Pro instead of Nano Banana when I asked for an image,
and now it's (checks notes) generating the image line-by-line as Base64??! 😆😆
@OfficialLoganK what is this bro
@jukan05 DeepSeek's main issue is that it hasn't done any fundraising before, so its compensation packages can't keep up with ByteDance and other frontier labs. As a result, a significant number of its core researchers have been poached. That's why it's now coming out to raise funding.
Imagine the pain of managing MCP and skills on your own across different agents.
That changes now.
Introducing aghub, the hub to help you stay away from the chaos and get your favourite skills, and MCP works.
https://t.co/ieKyY1UBMs
🧵
3: Stop the configuration chaos. 🛑
You can now isolate MCPs and skills between Project and User scopes. Keep your workspace clean, your dependencies separate, and your workflow tailored exactly how you like it.