I think I finally nailed the look for the "void" material, which also works with water and reflections now, but still: look, don't touch!
#screenshotsaturday#ue4#gamedev
This week I improved the performance of the bloom shader by nearly 20% so it's time to test it with a new tileset.
This white rock is so bright that some of its pixels emit a light glow to give that blinding sunny feeling.
#screenshotsaturday#UE4#pixelart#metroidvania
I always wanted to add little ripples on the surface of water.
The next step is larger ripples when anything collides with the surface.
#screenshotsaturday#UE4#indiedev
The latest version of the demo 🎶WITH MUSIC🎶 is available on the website!
https://t.co/Jiuf7EbrN4
It's still a placeholder, but it should make the experience more enjoyable.
Video music by @wyver9#screenshotsaturday#ue4#indiedev#chiptune
If you are a content creator and you want to talk about The Nexatli Expedition, a press kit is now available for download from the media page:
https://t.co/0rdE99677c
Do you want to play the latest demo of The Nexatli Expedition? Join the official Discord!
https://t.co/kst9c5W9H8
Download link in the release channel!
The content for the demo is now complete and you can play it start-to-finish. It still needs music and sounds though.
To download it join the official discord at https://t.co/kst9c5W9H8
Some more screenshots from the first few rooms of the demo. Keeping a good color separation between background and foreground is essential. #screenshotsaturday#UE4#indiedev#pixelart