It's so easy to mess up timing in #VFX.
What i did here is an attempt to reuse the same effect with different timing to create various feeling.
A snappy explosion, an healing wave or a time dilatation.
Huge Thanks to Mo Gamal for sharing his amazing project files with the community!
Just like and comment " FX IS AWESOME " and i'll send you the Project file in your DM's ( it will be an auto DM just so you know )
UB.
Seeing all of the little details really come together is one of those very special and magical moments of video game creation.
I love how this cinematic shot from @wickedgame's opening really came to life with beautiful stylized hand crafted hair and facial animation, striking visual effects with fluid simulation, beautiful set, ship sails flapping against the wind animated by our custom made cloth solver, painterly golden rim lighting and all of this running in our custom Moonity engine in real-time.
And of course there's so much more with our story, sound and music for you all to experience!
Couldn’t be more proud to work alongside such a world class team at @moongamestudios and stoked to see where our April 18th Early Access launch will go from here!