I don't put 'opinions are my own' in my twitter bio, because I barrow most of mine from TV, books and video games. Sure there's some originality mixed in there for spice but I'm not fooling anybody.
๐ฅ๏ธAnnouncing Cloudheim!๐ฅ๏ธ
A co-op action RPG where you battle, explore & craft in a colorful fantasy world. Play solo or with up to 3 friends as you discover dungeons & collect loot to bring home to your base in the skies.
#Cloudheim#IndieGame#ActionRPG#Fantasy#WishlistNow
@BrianKaris It mentions not supporting directional lights. Does that mean they donโt render at all when itโs enabled? Or they just go down a different path
@RegnerBA@SodrekR The amount you need to pass in options into the thunks is annoying, but if I can declare them all statically - afterall, the graph is defined at the class level, not the function, and these definitions dont actually resolve until combined with context - this should be doable.
@RegnerBA@SodrekR Cool - I've started messing with it too. Did much change in 5.4? It feels 'kinda there'. In the 5.3 version you can't put options statically in the graph class, which is annoying. Might need to flip the assembler output out to figure out why its not picking these up.