@benz145 In a different timeline, without Meta, and where Valve leaned into VR harder, the use case of "play your AAA games on a virutal 100in TV in 3D" could have been seen as a killer feature.
Valve had the clout to make this happen at the game studio level with Steam store visibility.
Possible for Unity, and as a Unity user, I hope so, it sucks. Unreal is a different beast. Nanite, Lumen, Quixel are no joke for open source to compete with. Godot just isn't in the same league for visual fidelity. A lot of game studio employees know Unreal inside out, and that'll keep its hold on AAA games for long while yet.
@djlufz Really looking forward to this man. Hoping that you can open source so other developers can look at bringing it to FH 4&5. I'm a snr 3D graphics engineer. Happy to help.
@hunvreus When you look at the accounts of people shouting loudly about doing this, they're almost always selling a course, an ebook, a newsletter, a consultation.
@arian_ghashghai Those proclaiming that everyone will just vibe code their own software and cancel their SaaS subscriptions should remember that people pay extra for pre-ground coffee and pre-sliced mushrooms. People will pay to make even the mildest of inconveniences go away.
@Heaney555 I think about this a lot actually. It's probably one of the best examples I can think of that demonstrates that many, many corporate jobs are performative nonsense, and that society, as a whole, isn't nearly prepared for the tidal wave of AI coming in the next few years.
@ASychov Generally I think claiming that people are "virtue signaling" here is unfair. I get why the mod was taken down, legally speaking. I also get there's a conversation to be had around whether paid mods *should* be allowed, as they are in other similar niches, like flight sims. Both of those things can be true.
@Shodah10@ASychov No, that's why I said "I get that CDPRR have a legal claim that it forms a "derivative work".
Seems like you haven't understood what I wrote, so I'll leave it there.
I've seen several people say "I think I'll just make my own mod with motion controls". Yeah, good luck with writing a D3D12 injection system for stereoscoping rendering. That's probably some of the hardest code I could think of and I'm a 3D graphics engineer. People are failing the realise the thousands of hours that must have gone into these mods.
Fwiw, it's different because cars and phones are not copyrightable works in and of themselves in the same way that games, songs, movies and books are.
Physical goods are protected by patents, design patents and then copyright of logos, styling, branding, trade dress. There's no legal concept of a derivative work of a car or phone.
@mixedrealityTV@EdgeyJames@SmallBaguette I think the reality is that these game companies operate with a "no paid derivative works" policy, and don't care about any nuance.
Again, if it adds or modifies file in the game, they have a foothold to claim it creates a derivative work.
Sucks, but copyright law also sucks.
@JamesBME2022@mixedrealityTV I would disagree there because Luke isn't selling a derivative work, he's selling something that will produce a derivative work when used, in copyright law terms. It's a legal grey area that hasn't, to my knowledge, been tested in court for decades.