I got a chance to take some better photos of my halloween costume! Some kinda warlock thing I threw together. I learned how to sew, and made this 2 days for a last minute party. Thanks to @Milessabove for giving me tips.
That "how many hours an aspiring 3D artist should study" discourse sounds pretty funny after today's news about xbox studio closures.Maybe we creatives should spend less time polishing details nobody notices and more time learning to create business to drive out c-suite leeches.
@fullsunkth apologies, I thought you had the full context and were arguing in bad faith. The person you replied to is also referencing the same conversation.
@fullsunkth@Jonny337799@EZE3D the "aggression" in question is referencing criticisms against the idea that you need to sacrifice yourself for 3D art if you want to make it. People are debating whether or not the criticism is "aggressive" or not.
@fullsunkth@Jonny337799@EZE3D there is a full paragraph comparing two industry scenarios about protecting bad practices, you seem to have stopped at the first several words.
@fullsunkth@Jonny337799@EZE3D when we had illustrators promoting NFTs and AI we openly fed them to wolves to stop the infected ideas from spreading. Games and Film seem to be the only industries promoting and protecting bad practices, and even taking pride in them.
@jadel4w@ElvellonArt so in response to me you question the enjoyment of art, but in this reply you divert the attention to your managers. Doesn't that appear dishonest to you?
The only thing the industry cares about is not hours you spent on your skills, its the level of exploitation you are willing to suffer under their demands. Confusing your hard work with merit is your mistake. They saw you sacrifice the enjoyment of your early life and saw prey.
For 3D students: Most I’ve met simply aren’t doing the hours needed to get into the industry. Studying only 10:00-16:00 every day won’t cut it - particularly since only a portion of the day is spent on actual work.
I didn't do this much work that all of ya'll are saying and also I think some of you are a little too quick to call yourselves greats, especially when you primarily sell educational content. I fear for young artists that are lied to about the true nature of entertainment
@OfLineage@Ashitaka123456 Volume 1 of Das Kapital mentions slavery and then the next two volumes aggressively prove why Adam Smith had a flawed economic analysis. Of course they found a way around it.
@OfLineage@Ashitaka123456 Marx specifically uses african slaves as an example as to why capitalism is flawed, because he recognized and shared the concept that their mistreatment was required for the economic system to function.
Pick three colors plus white, make sure at least two of them have contrasting color hue. Try and put them together in a way that looks interesting. This is how I taught myself practical color theory.
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
@pluto_hashpack@henningsanden he didnt ignore, he said it depends and offered you criteria that would enable the answer you were seeking, and then you gave up immediately after for reasons mysterious only to you.