Hello! I'm a new game developer working in Unity and Godot. I'm a father and a dreamer; like most, I come from humble beginnings, and this is just a small part of my story. Let me know if you can relate! #solodev#gamedev#IndieGameDev
I'm making an arcade-style game in Godot (as a practice project), but while developing, I've run into a "small" bug. Can you spot it?๐ #godotengine#gamedev#ScreenshotSaturday
Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.
I've launched my official website! Now I have a home base for all my passion projects, including gaming, game development, and music production! Yay! ๐ https://t.co/ofjBiTjvJY #GamingContent#gamedev#musicproduction
So, I've been working on my Player Controller for my "Mario Galaxy"-style gravity system. And often, it's the small details that can cause multi-day headaches and leave you in a debugging frenzy. But then the solution is simpler than you realize. #gameDev#unity3D#solodev
I wanted to let y'all know that the full Game Dev Unlocked collection is the lowest price you can get it at! This also might be one of the last times that enrollment is open to the public.
Check out the link in the comment!
#gamedev#unity#unreal#gdu#indiedev
Only add micro texturing if you are macro texturing as well. I see many games that try to add more detail than they can manage and it ends up looking worse
@NastergalGames Clever idea (could have a lot of fun with that...), but would you have a skill cap on the boss level to avoid unbeatable bosses? Or some form of scalability to prevent "soft locks"? ๐ค
I cannot get over how genuinely beautiful this game looks. People always say, "No one can make the next '@rStardewValley', but I'd like to go on record here saying: this Dev is doing it! #gamedev#indiegame