@Hannes_Wast If some parts of the level are dark (to set the mood) you can play more with guiding lights to describe the players intended path. Is this a platforming game?
Wrote an article for @exp_points_int about Project Titan together with @Simon_Houdini! ☺️
In this one we talk about creating @UnrealEngine shaders for @sidefx Houdini tools.
Go check it out here: https://t.co/pd44GFnTAW
Did you know that it is possible to create a variable of the type blueprint interface. Then, after dropping your blueprint into a level you can set that variable to any actor that implements the interface! Go nuts!
#UnrealEngine#gamedev
The attention prompt would previously render above the geometry. It had been bothering me for the longest time so yesterday evening I finally fixed it. Easily one of my favorite fixes so far!
#indiewatch#indiegame#gamedev#unreal#UnrealEngine#solodev
@AnderssonKev @LD_PrinceS @ghoulius När det gäller Media Molecule så är deras verktyg alltid top notch! De gick givetvis all in på att pappersvärlden skulle vara så genuin som möjligt. Det går like bra att göra som Nintendo gjorde med Yoshi också, vilket är mer en approximerad representation av papper och objekt :)
@AnderssonKev @LD_PrinceS @ghoulius Sen till festen här men några grejer som användes flitigt när vi gjorde Tearaway Unfolded var:
- Tilt shift för miniatyrkänslan.
- En editor där allt viktes från pappersark.
- Animationer/partiklar/etc spelas upp med lägre FPS för att skapa lite av en stop motion känsla.
Little buddy is now in-game! And he brought a hundred friends or so. 😃🪳🦂🐜🕷️🔥
Development thread here of untitled 'Project XB': >>>>
https://t.co/FmfKznyP3b
#Blender#solodev#indiedev#animation#unreal
A year ago, I started my game project around the idea that working a few hours here and there would quickly add up. Time moves fast and all of a sudden a whole year has passed. Keep working on you dreams! :)
#indiewatch#indiegame#gamedev#unreal#UnrealEngine#solodev