Over 6,000 developers have been laid of this year. The same year that studios have received unprecedented praise for the quality of the games theyโre making. The same year that the industry has maintained its trajectory of reaching 320 billion in revenue vs. 120 billion in 2017.
@Phoenix_Blue I LOVE THAT SO MUCH ๐ญ๐ I'm continuously impressed by how much thought and real choice the devs put into their game. It also let's you safely define your orientation and respects it!
I'm pretty sure Exocolonist is my favorite game of the year, at this point.
Incredible opportunity for #gamedev and #gamestudies colleagues:
@TakeThisOrg is offering a series of FREE workshops at no cost thanks to a generous sponsor
https://t.co/1jfwEmV3z8
@Boomsheika_Boom, @honeeybits, and @R_L_Humble worked really hard on a new comic series that launches today! It's AMAZING. Highly recommend giving it a read!
I am beyond excited to announce the long-awaited release of the first full chapter of Union, the first story of the Metempsychosis series by @R_L_Humble, @honeeybits, and myself! Enjoy!
https://t.co/zOznTNAliv
I was able to chat with Jason a bit about remote work in the industry. I haven't made as many moves as a lot of others have, but I truly feel that studios are missing out on amazing new talent as well as losing senior talent by requiring massive moves to wherever the office is.