id software updates
-Programmers, tool makers and other id tech engine focused staff have been almost all laid off
-Speculation that id tech might be retired over time
-Quake Champions team has been gutted, future uncertain
-Senior staff in many areas such as art and more were let go
-Individuals involved with QuakeCon let go despite the event being next month
Sources: @ScottApogee@dark1x@S1Braw@business
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
A Conan animated series is currently in development for Prime Video by Genndy Tartakovsky (Primal, Samurai Jack). The series will reportedly be set during the Queen of the Black Coast phase of Conan’s life.
8-player Quake deathmatch on all original hardware.
Today is the 30th anniversary of the release of the shareware version of Quake. Happy 30th anniversary to one of the greatest FPS games of all-time.