Happy to see solana gaming getting the attention it deserves.
I wanted to bring my game back into the spotlight as I made this a month ago.
https://t.co/2ku3zrG6Zm is a game where you pay to spawn and earn other people's spawn fee.
you can wager sol rn, and soon you will be able to also wager the $FRAG token.
working on adding a marketplace. so you can buy/sell cosmetics with $FRAG!
I'll be working on it live on pump
CA: J4Y92jy5Lr9ho1aV41bhguytnzBbsPhZJahmaVszpump
THREAD 🧵
https://t.co/lz71H1QPPT
gonna be removing bots from free matches because there's too many players lol
working on some other fixes like more servers in the background to ensure launch goes smooth
because we're getting ridiculous players
literally 30 mins after launch and we're getting more ccu than my game with 1M downloads on steam
Still miss Fable, but we’re pushing on with Opus 4.8 now!
Couple quick updates on GTA-Caliber:
- Moving the whole community over to Discord: links in the comment
- We’ve got an official X account now, follow us @GTCaliber_
- The whole thing stays open source, forever
A lot of people say I’m delusional, and maybe I am.
But this is the kind of delusion you need to actually pull something like this off.
Keep pushing!!!
Day 1 of building GTA 6. Still feels fake typing that out.
Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running.
No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested.
The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway.
If you can model, code, build levels, or write music and lore, come join.
Looking for a couple contributors to cook this.
Time to cook. Reply if you're in.
The first use case for solana:yoA2CoHk6HRNtFuTP1kVt5xkcvG7mr5raQ5zuNxpump 🏝️ has found its place.
To combat the excessive farming of Gold and its sale for real USDC, we've introduced a token gate.
Islanders must hold at least 100 solana:yoA2CoHk6HRNtFuTP1kVt5xkcvG7mr5raQ5zuNxpump play on the server.
Until we launch additional servers, this server will be capped at 200 players for now.
🏝️ Since launch:
👥 10,000+ wallets connected
🗺️ 1,814 land parcels sold
📍 10,987 tiles owned
🔥 4,507 marketplace trades
💵 5,578 USDC volume
📦 568,215 items traded between 498 sellers and 264 buyers.
🛡️ Equipment trading is now live, creating the island's first high-value player-driven market.
⛏️ Gold remains the king, leading both mining and trading activity.
🚀 The island is growing fast. This is only the beginning.
🎮 Play now: https://t.co/QXHXa3WC8L
Enemies and Gold Nodes can now drop Weapons ⚔️, Armor , and Shoes. Items come in Common, Rare, Epic, and the extremely rare Mythic rarity, with higher rarities granting better stats. Everything is tradeable on the Marketplace.
Equip gear in the Equipment Panel, gain bonus stats, and visit the Blacksmith to upgrade your items up to +3 but be careful, failed upgrades will destroy the item.
Good luck hunting for Mythics! 🔥✨ (and good luck upgrading them 😅)
Also, there was a small UX update: you can now set the distance at which health bars become visible around your character.
We opened the $Islands yesterday. Here is what the first 24h looked like. 🏝️
- 3,364 wallets connected, 3,215 active players
- 857 land parcels, 6,922 tiles owned
- 1,754 marketplace trades, 127,470 items traded exchanging 2,377 USDC
- Highest player level reached: 71
Expect another Video soon.