.@softonic Who do we get in touch with to get you to stop stealing content from our developers, covering them with ads, *paying for search placement* above the actual creator, and continuing to host for ad revenue even after a developer takes their own page down? 😠
Added some controls to my #LowRezJam entry, tomorrow: navigation and maybe some aerial combat.
Still don't really know what to do with it, but hey, there's still 11 days left #gamedev
Today is the day! Crafting Interpreters is available for purchase in print, Kindle, ebook, and PDF! Behold: https://t.co/BXuTOXtDin
It took a lot longer than I expected, but it's all done now. So long that I wrote a blog post about it: https://t.co/oAygYH44A9
🎉📖🎉📖🎉📖🎉📖🎉
Today I read indie gamedevs being described as the gaming equivalent to becoming a SoundCloud rapper. It was kinda ouch, but at the same time, I'm not sure that's entirely incorrect. #gamedev
Not sure how I feel about almost scrolling past because I thought it was screenshots for some poorly mapped RPG Maker project using default RTP...
SE, at the very least, make an effort with the UI this time.
FF1 Pixel Remaster screenshots
-includes rearranged soundtrack overseen by Nobuo Uematsu
-Improved gameplay, including modernized UI, auto-battle options, and more
-Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player
I think I'm done with most of the stuff I need for my editor (for real, this time. I think.)
Now I can actually start blocking out levels proper and make actual tangible progress😯
https://t.co/dwm9ugv1b7
#gamedev#rpg#jrpg
I've started mocking up a new UI for the battles, gotta get rid of the old debug stuff eventually.
Since then, I've made some iterations: battles are now 2v2 (or 2v? in wild encounters) and take place on a 7x7 grid instead. Seems to play better.
#TurnBasedThursday
I've started mocking up a new UI for the battles, gotta get rid of the old debug stuff eventually.
Since then, I've made some iterations: battles are now 2v2 (or 2v? in wild encounters) and take place on a 7x7 grid instead. Seems to play better.
#TurnBasedThursday
Your attacks hit anything that gets in your way, and turns play out at once, so you need to plan out how you attack.
Friendly fire can be good: e.g. you can attack an ally Photon that absorbs an element, for makeshift healing.
#gamedev#RPG#indiedev
https://t.co/Ec9uKLozQE
I think I'm done with most of the stuff I need for my editor (for real, this time. I think.)
Now I can actually start blocking out levels proper and make actual tangible progress😯
https://t.co/dwm9ugv1b7
#gamedev#rpg#jrpg
Some screenshots from testing out the models and new post-processing with a level. I think I still have some improvements to be made with the models, but I'm happy with the palette quantisation and outlines.
#gamedev#leveldesign#rpg
Some screenshots from testing out the models and new post-processing with a level. I think I still have some improvements to be made with the models, but I'm happy with the palette quantisation and outlines.
#gamedev#leveldesign#rpg