@CausticGrim777@elgato@karebearxp yeah the mic handle is what really got me to like just drop the $$ since for a guy who love podcast, that feature can really help IRL interviews and such!
Deff gonna do a review on it so be on the lookout my guy
To celebrate the launch of Wave Go, we're giving one away to one lucky winner!
To enter:
❤ Like + Retweet
🔔 Follow
🔗 (Optional) Check out Wave Go: https://t.co/qjAL4yzny1
Winner will be selected October 20th. Good luck!
We'll likely learn more details at the end of October, but for now what do you hope to see return when Bungie begins the Destiny 2 Content Unvaulting? Check out our latest video discussing some of what's likely to return.
https://t.co/CZmyME1C61
✨ Update 1: Increased Spawn Rates!
Rare Animon now have a higher chance of appearing during exploration! 🗺️
Their encounter rates have been increased, giving you more opportunities to encounter rare Animon as you explore the world of Talea including our Starters, Minube, Unidra and many others! 👀
ARC Raiders Store Update 2.1.0 is now out!
Patch highlights:
• PvE toggle Beta Test is live, October 13-20
• Carrion Set is available in the store
Content and bug fixes:
Animation:
• Character models no longer appear enlarged
• Vaults onto Matriarch, Vaporizer, Hydra, and Firefly remains no longer launch you or debris
• Shoulder swaps now have a short cooldown before the character changes sides again
Audio:
• Outdoor footsteps are quieter, and volume is balanced across surfaces
• Melee hits on weak points have clearer visual and audio feedback
• Repeated shoulder swapping no longer cuts footstep audio
• Cowboy emote now has sound effects
ARC:
• Frigate hatches deal burning damage over time when they open
• Frigate cargo collision is smoother, so curved surfaces are less likely to trap you
• Frigate cargo drop adjusted to stop unintended knockouts
• Throwables no longer interact incorrectly with certain Emperor doors
Cosmetic:
• Missing Zenith Outfit toggles go to players who have finished their fifth Expedition
• Equipped weapon stencils show their rarity in the weapon tooltip
Gameplay:
• Broad Shoulders now activates on spawn, and inventory weight updates after loading in, so you can sprint when under the raised carry limit
• Field Repair works after unlocking even if you already played a round that session. A restart is no longer required
• Camera no longer shakes when another player or vegetation passes between you and the camera while firing
• Weight values no longer calculate incorrectly right after loading into a round
• Fight or Flight no longer skips the Sprinting on Fumes penalty
Items:
• Mobile-Fire Grip Fittings now need Skulker Targeters to research, not Skulker Drivers
• Stamina-restoring consumables cannot be used during the Sprinting on Fumes cooldown, so they cannot skip the penalty
Grappling Hook:
• Vaulting onto ledges and roofs is easier, especially on Pendola Pass. Auto-vault is more reliable at the top of rope climbs, and ending a swing on walkable ground is more consistent
• Fixed swings from objects too light to hold your weight
• The hook no longer detaches from fast-moving objects like the Ballistic Gondola on lift-off
• The rope wraps around geometry while the hook is in flight
• Grappling Hooks and Tether Launchers release if you are downed by fall damage
• Hooks and Tether Launchers at 0 durability break instead of being destroyed
Maps:
• Frigate round spawns adjusted so you start closer to the action in some cases
• Rocky terrain vaulting and traversal improved, with less sliding after a climb
• Tunnel props no longer disappear when viewed from above
• Lighting and reflections improved in Frigate areas and on Dam Battlegrounds
• Shelter doors give more space beside them, so opening one is less likely to squeeze you
• Collision, clipping, gaps, and stuck spots fixed across several maps
Pendola Pass:
• Players inside the Gondola while extracting are no longer eliminated
• Terrain and collision cleaned up: gaps, clipping, hard-to-traverse spots, visual pop-in, and unintended areas
• Railyard spot now lets you jump or auto step up as expected
• Station canopy footstep and impact sounds corrected, and VFX no longer show through surfaces
• Interior snow and terrain blending adjusted so landscape does not clip into buildings
• Night lighting is darker, with reduced visibility
• ARC Frigate cargo drop points moved for better access and less clipping
Quests:
• Quest objective progress bars display correctly in Speranza
• Loot-icon areas on Pendola Pass now count for "Picking Up the Pieces"
• "Sizing Things Up" cinematics play after the quest is completed
Performance:
• Lower memory use on Spaceport, Buried City, and Dam Battlegrounds, especially on Xbox Series S
UI:
• Gondola markers show on the compass and map out to 175 meters, up from 120
• Long-range pings on Skulker and Bully place more accurately
• In the Weapon Amplification tree, hovering or focusing an upgrade highlights the path to that node unless it is blocked
• Spectating now shows squadmates' HUD info, including Shield
• New weapon stencils have an indicator and seen-state tracking in customization
Reward Pass:
• Pass progress fixed. The End-of-Round screen no longer counts milestones from earlier rounds
• Completion screen button labels updated, wrong premium icon removed from non-upgrade buttons, and layout adjusted so images and text are not cropped
• Reward Pass tile no longer overstates completed levels. Completion icon and "Completed" label aligned
• Details screen shows the name of the active pass
Outpost:
• Module recipes leave the tracker after you install them
• Orange indicator on the Outpost tab when a project step is completed
• Leaving Customization no longer leaves the view out of focus
• Exiting decorate mode in a module returns you to that room, not the base room
Skill Tree:
• Field Salvaging shows the right items if unlocked after a round in the same session
• Interrupting Field Salvaging or Field Repair no longer locks camera movement
• End of Round inventory weight and max loadout weight now include skills such as Reduced Weapon Encumbrance and Max Carry Weight
Weapons:
• Semi-Auto Amplification for the Hairpin now applies reduced headshot damage
ARC Raiders PvE Toggle Beta Test is starting tomorrow!
Embark says you can switch between normal PvPvE and new PvE-only servers during the test
How PvE servers work:
- Players can't damage each other
- Stun, fire and other throwables won't affect other players
- Barricades and ziplines work like normal
- Loot is worth less overall
- Squads of different sizes will run into each other more often
- Night Raid, Locked Gate, Hidden Bunker, Frigate and Redirection have no PvE option
- ARC can go after downed players once an 8 second grace period ends
- Queues may be slower in quiet regions and at off-peak hours
- Normal PvPvE matchmaking stays the same during the test
Embark wants feedback from both sides, and a survey goes out after the test ends
It will run from October 13 to 20
With the English Fan Patch, I wanted to edit up some custom Steam assets that you all can use if you decide to buy Aigis The First Mission!
Just right click on the Steam tab for the game, go to properties and them Customization!