@Kabamur_Taygeta kab, bit of an off-topic question, but: in a previous message Laka said Yeshua is "Is Presently Incarnated On Earth". Can you elaborate on that? Is he really on a flesh vessel like us? Why? Some say his vibration is currently too high to be contained in a physical body...
@Kabamur_Taygeta i'm aware, i meant in regards to the souls who don't ascend/end up having to repeat the cycle, souls experiencing duality on another 3D planet or new souls that source might create 'in the future' that end up having to go through all of this somewhere else
@SlLENTPRINCESS more excited at performance/fps upgrades tbh, zelda graphics have been all just fine. in fact i prefer the zanier looking ones like wind waker and botw.
Made this a while back but never shared. Just a little insight to my (quite simple) go-to motion language for most of the stuff I work on. I like to think thoughtfully choreographed movement, well-timed pacing, and layering subtle details beats fancy animation tricks & effects.
@EpicNNG that was my understanding as well, it's a cloaked planet. the cracking 'wall' looks a lot like shields breaking when you take damage in the games.
not sure where the multiverse angle came from
@mexopolis i'm currently going through something similar (anim job, secondary design gig + college) and yeah it's maddening! no idea how i'll make it through but i'm managing somehow lmao
awesome new @rive_app community file by Ducks (couldn't find their handle)
REMINDER: you can open ANY Rive community file and look inside to see how they did it!!
@PinkieToons It depends on shot complexity, art direction and FPS, but 2min/week is not humanly possible for (proper) animation i'm afraid.
I once took 3 weeks to finish 12s that had lots going on (12fps btw). Later i also managed to finish two 5s simpler shots on a single week.
It depends.
@SaideiNG him recommending the kit is weird considering HT masterfully applies all those principles to the maximum degree possible.
Like bro you literally can't push character animation further than HT without it becoming pure abstraction/motion graphic, that's the point lol
BTW if anyone is having trouble making stable confident lines, a huuuge tip i recomend is this one by amazing @BluDragonGal like the way this changed my life is insane
@Khaltsura BL3 had some amazing bosses with actual, interesting combat mechanics - outside of just having lots of health. I'm very much looking forward to see how BL4 will take that a step further!
A gamescom trailer is around 100k dollars, we would never be able to afford it, so here is a gameplay vid for ABYSS X ZERO!
A 3D Metroidvania with lowpoly graphics inspired by Mega Man Legends and Wind Waker
Wishlist on Steam to support us! (link below)
#indiedev#gamescom2024