NoesisGUI 4.0 is here.
This version is a major architectural milestone featuring the official debut of Noesis Studio. Design engine-ready interfaces visually. Deploy instantly. Zero coding required.
What is new:
- The Official Noesis Studio
- Studio Toolkit for complete no-code workflows
- Overhauled Inspector with Data Breakpoints & Event Tracing
Download: https://t.co/9Bg5B8q0qB
Heading to #Gamescom? So is NoesisGUI! ๐
Find us at Booth A05 in the Expo Area (right next to the Business Zone) to see what's coming in Noesis 4.0 and Noesis Studio.
We're also prepping an exclusive talk you won't want to miss.
"We're in the process of moving the whole editor UI onto the same #NoesisGUI framework as the new game interface, with a dockable asset browser and a new properties panel with better inheritance support."
๐คฏ Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! ๐
Read it here: https://t.co/0LoojXKnog
Huge congrats to @Hypixel for releasing @Hytale into Early Access!
The team has built something incredible, and weโre happy #MadeWithNoesis is part of the journey ๐
As promised, some news regarding the localization of Hytale!
We'll use Crowdin, a community-based platform, meaning you all can get involved officially to help Hytale get translated into your language!
The main bits:
- When will it be available? Tomorrow, on Jan 13th at release time!
- Where is it available? https://t.co/8nAIl9Mwps - the project is private for now.
- How does it work? Once the project is public, you'll be able to join as a translator for one of the following languages and start submitting translations: French, German, Portuguese (Brazil), Russian, and Spanish. Then, translations will be approved by our proofreaders, and once approved, they will make their way into the game with the next update (this will be an ongoing process).
We're starting with only five languages to ensure we have dialed down the localization workflow (they were chosen by using Steam data and picking the languages with the most users).
In the following weeks, if everything goes right, we'll open the following languages: Danish, Dutch, Finnish, Italian, Norwegian, Polish, Portuguese (Portugal), Turkish, and Ukrainian. For every language, we'll make only the client translation keys available.
Once we reach 90% of translations approved in a language, we will make every other key available for it.
We do so because the client contains the major translation keys that players will encounter initially (like for menu navigation, settings, etc...).
Other languages (like Japanese and Korean) will be available for translation at a later date because we cannot support them technically in the client right now.
Once we move over to using Noesis and do some client modifications, we'll be able to support them.
Thank you all in advance for helping us make Hytale available in your language!
Drag. Drop. Test. Ship. ๐
With Noesis Studio from @noesisengine, that's all it takes to make world UI iteration fast with live testing, visual layout tools, and zero code.
See the full workflow in action and get started ๐ https://t.co/4FqyAlsXzx
#MetaHorizonCreators
Finally, we can share more about the continuation of this incredible collaboration!
"Noesis Technologies has been extremely helpful to us, and we want to acknowledge their role in helping make Hytale happen."
Weโre thrilled to see whatโs coming next, and itโs not months away, itโs weeks!
https://t.co/w3aCLwWv5R