Doing things you don't love for the privilege of some day doing the things you love is no way to live. Start the things you love now and I guarantee you'll find a way to make it work
@gamemakerstk my algorithm is actually filled with motivating indie dev content & interesting tech news. it conforms to whatever you choose to interact with. and I prefer having a pulse on what's happening vs being in a silo of people with like-minded thoughts
@AndrewCGower The character movement looks great & seamless, but the camera "jolt" when transitioning is a little off-putting. If that was removed or the acceleration was softened I think it would feel better. Looking forward to this!
The full set of cards from the Big World 2024 Olympics!
https://t.co/Wg1UehTIhA
Each card represents a player in this year's tourney
If you're a cool person that likes to play games & would like to join other cool people that like to play games, join us: https://t.co/wjWHTJKKC2
Calling all game devs: If you have a multiplayer (1v1 or team vs team) indie game that you'd love to see played in a community tourney event and streamed on twitch, reply here or DM me!
If you're thinking of trying #GameMaker,
Some cool stuff that Lucid v2 has:
-3d spot lighting
-water reflection & distortion shaders
-3d cubes from custom 2d textures
All made with 2d sprites and simple code.
(been working on v3 for 2 years but we won't talk about that...)
With the recent #unity3d shenanigans, seems like a good time to bump my #GameMaker content
Lucid - Fake 3d Engine for GMS2
https://t.co/e2SJbIFtSW
YouTube video explaining #fake3d while demo-ing Lucid:
https://t.co/5X2hC6cx90
I don't post about it much (or ever), but I also have a lesser-known multiplayer asset which offers a foundation for starting a multiplayer game: https://t.co/44FGJ1mqop
If you're thinking of trying #GameMaker,
Some cool stuff that Lucid v2 has:
-3d spot lighting
-water reflection & distortion shaders
-3d cubes from custom 2d textures
All made with 2d sprites and simple code.
(been working on v3 for 2 years but we won't talk about that...)
A powerful lesson on luck that everyone needs to hear:
In 2003, Dr. Richard Wiseman published The Luck Factor, which explored why some people consistently get lucky while others struggle with bad luck their whole lives.
He gathered participants for several simple experiments:
Dr. Wiseman took out ads requesting participants for a study on luck—specifically, the ads asked for people who considered themselves very lucky or very unlucky.
In one experiment, each participant was given a newspaper and asked to count the number of photographs inside it.
The unlucky group averaged 2 minutes to complete the exercise, while the lucky group averaged mere seconds.
What happened?
Well, on page 2 of the newspaper, there was an enormous bold font print that read, "Stop counting, there are 43 photographs in this newspaper."
At the halfway mark, there was another message that read, "Stop counting, tell the experimenter you have seen this and win $250."
The self-identified lucky people had seen the writing, stopped, and responded accordingly to end the timer (or collect the money).
The self-identified unlucky people, on the other hand, had missed it (or mistrusted it) and taken far longer to count.
This finding grew into a consistent theme across the body of research:
The lucky people came across "chance" opportunities, while the unlucky people seemed to miss them. Both groups had equal access to these opportunities, but the lucky group saw what the unlucky group tended to miss.
There's a concept I often refer to as "luck surface area" in my writing.
The idea is that each of us has a surface area on which lucky events can strike.
There are a few baseline factors out of our control:
• Where you are born
• Who you are born to
• "Acts of God"
Beyond these, the size of our luck surface area is within our control.
In Dr. Wiseman's study, the lucky people seemed to understand this:
• They noted that they often took alternate routes to and from work so that they would meet new people and see new things.
• They talked about unique strategies for talking to different groups of people at parties.
• They bounced back from seemingly negative encounters and maintained a positive outlook for the future.
The luckiest people have engineered an enormous luck surface area.
Expand yours in two ways:
1. Remove Anti-Luck: Anti-luck includes all the actions, behaviors, and people that shrink your luck surface area. Pessimism and "blinders" are two common sources of anti-luck. People who tell you to be realistic are another common source.
2. Add Pro-Luck: Pro-luck includes all the actions, behaviors, and people that expand your luck surface area. Getting out and meeting new people, sharing your thoughts and ideas publicly, and sending more cold emails and DMs are all common sources of pro-luck. People who encourage you to think bigger are another common source.
If you enjoyed this, follow me @SahilBloom for more in future!
Last time I posted here this place was still called Twitter, but I've been quietly working on something new for a while now. Admittedly not Lucid related but a project nonetheless, hope to have more info soon :)
@royaljag I googled this to see if anyone else noticed how similar they were and found this tweet, glad someone else noticed lol. Apparently they even toured together. Love em both