Tech Demo 5!!
The Basics of LOD and How to Create it in UE5 For Low-end PCs
We outline problems of classic LOD meshes and solutions.
Great for low-end optimization without Nanite!
https://t.co/Akn2yK3jgE
#UE#UE5#UnrealEngine#Optimization#GameGraphics#Gamedevelopment
Just open-sourced some of my sparse voxel octree generation and storage code:
- GPU accelerated mesh voxelization
- bitpacking + 32b pointers to minimize memory footprint
- Super fast serialization via memory pool dumping
Github in comments:
Thanks to shader patching in my #UE5 plugin I am able to switch Diffuse BRDFs live per shader.
You can easily add your own BRDFs this way.
See debug below.
#gamedev