@0K_ultra@valigo I agree, and that's the difference between game devs not paying artists and using AI to generate assets vs. them not paying programmers and using Unity/Unreal. Code ownership is more difficult to prove than artwork ownership.
I can't afford baked goods, so I pay a subscription service to rob bakeries around me to get things a lot cheaper. I can't believe how much bakers are whining about this, they should adapt, this is progress. The entitlement is off the charts.
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@94Kiraly@ninjask123 Every api surface I extend is a maintenance burden on me. No communication has been made to indicate that extending will be as straight forward as you're implying it to be. But I hope you're right.
@94Kiraly@ninjask123 Yeah, unless you don't have hundreds of dollars per month to spend on tokens, in which case you can just use any other engine that doesn't require as much modification.
@94Kiraly@ninjask123 More specifically, I remember them saying the new apis that'll replace the current gameplay framework will only be available through Verse, which means you cannot interact with those apis through cpp
@94Kiraly@ninjask123 This is incorrect. They said C++ can still be used for perf demanding physics/rendering parts but gameplay logic will be Verse only.
@Icehelmet@andkalysh This is the only answer. They're clearly not optimizing for indies, most of whom are developing games while also working at other jobs to make ends meet.
The realization of the large gap between production of bits (images, 3D models, lines of code, commits, etc.), and production of something which is economically valuable to people, will be a very rude awakening to many people.
@colin_k Well deserved! It's been a long time since I cheerfully said "wow" when playing a video game.
It was specifically when I discovered buildings were destructible (as a Soviet Strike fan somehow i assumed they were not lol)
NAOMI KLIEIN to SAM ALTMAN:
"...you ingested the entire written output of human civilization without consent, without compensation and without credit to build a system whose primary commercial application is eliminating the jobs of the people whose work you consumed.
You are not 'liberating human creativity' -- you are strip-mining it and selling it back at a markup while calling the theft 'training data'."