We interviewed the @Krafton_AI team about building PUBG Ally, an AI teammate powered by NVIDIA ACE that can talk, loot, revive, and react during a live match.
Learn about:
🎙️Turning player voice + game state into speech and actions
⚡️Running a small language model on-device for lower latency
🧪 Tuning PUBG Ally with playtests and real player feedback
Read the interview 👇https://t.co/rUt2Aim6wy
Rendering takes center stage at SIGGRAPH 2026 ✨
Join us for RTX Rendering Day to explore the latest in real-time and production rendering with NVIDIA RTX PRO. From VFX and animation to virtual production and design visualization, see how RTX technologies are helping artists, studios, and designers create richer digital worlds faster than ever.
📍 Los Angeles Convention Center 502A
🗓️ Wednesday, July 22 | 9 a.m.–5 p.m. PT
Register Now: https://t.co/z1kXG5zIB4
#Vulkan developers ‼️
Support for descriptor heaps is live in NVIDIA Driver 610 and Nsight Graphics 2026.2.
Read about this new approach to shader resource binding, and get started with an open-source sample 👇
https://t.co/tVQPZsz2Wp
The future of computer graphics is here, and it's built by AI. ✨
Don't miss the NVIDIA Research Keynote at SIGGRAPH 2026 for live demos and research examples showcasing breakthrough neural rendering, world models, and simulation methods across creative tools, industrial design, robotics, and autonomous systems.
3D scene reconstruction works great until the camera never sees part of the scene.
ArtiFixer from NVIDIA Research is an open autoregressive model that fills in the missing geometry that other methods leave blank.
#SIGGRAPH2026 paper, code + demo: https://t.co/D9PX2OzbZf
⚡️New NVIDIA ACE plugins for Unreal Engine are here.
Join us June 30, 10 a.m. PT to see how to build conversational, AI-powered NPCs in @unrealengine.
See a live demo plus live Q&A with our team.
Register 👉 https://t.co/Zu2ti01wuA
Be sure to join us on June 30 for a webinar to learn more about the latest NVIDIA ACE announcements and ask our team questions live.
Register here 👉 https://t.co/Zu2ti01wuA
Announced at Unreal Fest 2026 📰
NVIDIA ACE Game Agent SDK and new @UnrealEngine
5 plugins are now available to help developers build responsive, on-device AI companions.
Read about it and more in our blog 👉 https://t.co/4ILKq0pFbB
New NVIDIA DLSS 4.5 tutorial for game developers ⚡️
Check out a first-time setup walkthrough of the plugin package for @UnrealEngine.
We cover feature set, installation, basic scripting and preference settings.
Watch here 👉 https://t.co/C6Dy4duZPH
One open model. 350,000+ motion clips. 15,000 FPS.
MotionBricks from NVIDIA Research runs real-time character animation at scale, without hand-crafted transitions or fine-tuning. And yes, it works for robotics too.
#SIGGRAPH2026 paper, demos + code: https://t.co/DqZrHxEBH7
What if NPCs stopped following dialogue trees and started performing?
Join us at Unreal Fest 2026 on June 17 for a look at dynamic MetaHuman NPCs in @UnrealEngine 5.7, powered on-device with NVIDIA ACE.
Learn more: https://t.co/CwgfXD1qD1
This is the NVIDIA RTX Spark Superchip. A new beginning for personal computers.
Designed for creators, AI developers, and gamers, RTX Spark brings over 30 years of NVIDIA innovation to slim Windows laptops and small, ultra-efficient desktop PCs.
⚡ New RTX updates for #GameDev
• DLSS 4.5 plugin + updates to the NVIDIA RTX Branch are now available for @UnrealEngine
• New AI models for multilingual autonomous game characters powered by NVIDIA ACE
• Details on our Unreal Fest Chicago session
Read the blog 👇 https://t.co/LvcHIhLz4s
Missed the latest Level Up with NVIDIA webinar? Catch the replay on demand. 👇
https://t.co/Rw5e5UjqOU
Dive into the updated NVIDIA RTX Branch of @UnrealEngine 5.7 and explore new path-traced hair features, optimization opportunities, and image quality improvements.
We’re accelerating Unreal Engine’s Neural Network Engine (NNE).
NNE is a common API that allows for seamless integration of neural network features in @UnrealEngine 5. Now, developers can utilize a new plugin that adds TensorRT for RTX as a runtime option, resulting in higher throughput on NVIDIA RTX GPUs.
Read the tech blog for more details and a sample project 👉 https://t.co/FQ4QYu6vek