@gabefollower@s8box Rust would be a great first-party game for s&box, but itโs still running on top of Unity. So maybe Rust 2 will eventually be built in s&box? ๐
@LostPixel17 Thanks! We could have prepared the teaser trailer a bit better, but we had a deadline and had to cut a few corners.
Yes, it's a fork of Wicked Engine, but we actively contribute upstream. There's still a lot of work to do, but it's a start.
https://t.co/wmC4mvvaGe
@andkalysh@theredpix Iโm glad you found the implementation useful!
I assume the post-processing volume works in your integration. If you have a moment, would you mind helping people in the comments on that gist regarding this? I havenโt used UE in a while, so Iโm not able to go through it myself.
New spline fill and recenter options coming soon to #WickedEngine. Centroid-based, supports subdivision, automatic UV and normals calculation. #gamedev
@sampavlovic The implementation with a 16-sample Vogel disk costs approximately 0.2โ0.3 ms on an RTX 3070 compared to standard shadow maps. @turanszkij did a great job with built-in shadows overall, my changes were minimal, around 100 SLOC in `shadowHF.hlsli`. ๐
@antoniosarosi This seems accurate to me. Five years ago, when I moved to Hungary for a senior position, I earned โฌ48k gross. Over almost two years, I grew to โฌ60k, and eventually I doubled that while working remotely for American companies.