People still don’t get it.
Bethesda’s object permanence is what makes their worlds feel alive and reactive. You can drop items anywhere, build crazy cheese wheel shrines, leave the world in whatever chaotic state you want… and it stays that way.
No other game (Cyberpunk included) has fully captured that level of true persistence without compromises.
Loading screens exist for a real technical reason here .. they let the game actually remember your impact on the world.
I’d rather quick loads than losing that immersion any day. The trade-off is worth it.