BIG NEWS: The #Minecraft community now has a new tool to work with! See it in action:
Remove unwanted parts of your world to promote terrain regen, perfect for revitalizing worlds. Absurdly easy to use! The first ever all-edition pruning tool is out now.
https://t.co/iWUyRcEZix
26.1 support is coming to the UMT today. Making the decision to exclude it from converter output versions because it is functionally equivalent to 1.21.11. If anyone has any reason 26.1 should be included explicitly, let me know.
@JustDraftyy I would not use the converter to do that. You should be able to achieve that by editing the level.dat file. Take a look at a normal survival world for reference of what the values should be, and then just assign them to your hardcore world.
Bedrock edition has a new bug I've encountered quite a few times. Chunk actor digest files seemingly have thousands of repeated entries which not only causes bad world lag, but crashes the UMT. I've released a fix for this which not only stops the crash, but also fixes the world
@marioguy560@SmokeyStack_ That’s not true at all. It’s based on developer experience over all else. I code in C++ full time and can acknowledge it’s all based on skill, not language.
Also, C++ is so broken as a language. https://t.co/m2mf50Iu0w