@BwuhMG@JoBlow877375 it doesnt take ages, it takes the same amount considering in agroup quest you devide your rng woth 3-4 pther people. i never group for any drop quest that can be soloed
@jonzzy it can never retain that feeling. times have changed. what it need is to respect the spirit of vanilla and the spirit if vanilla was that it was for casual players. when they tried to turn it for sweat lords it failed hard and you want to repeat the same?
@greythorne81@vanilla_dad@Wowhead thats on you for entering a dungeon when you have not finished Quests that 5 levels below the intended target. you have a choice, there cant be a world without consequences for your choices
@FuryT2dot0@Lurkermurkerd@N_Tys26 how there is no vellum anywhere aright now. though that doesn mean it requires inscription they culd just add them to vendors
@theojaffee and i still have yet to hear a single convincing argument that stones are *definitely* not conscious. see how easy it is to sound grand when you ask others to prove a negative?
@NearyouGames@summit1g good for you and those that want that kind of play. just don't prentend its how everyone should play. the game never gives you quests against other players, that should mean something to let others play the game as they want without belittling them.
@NearyouGames@summit1g I'm saying your way of playing is not the one true way of playing. just know that you "war" ha 0 effect on the game itself apart from maybe ruining someones play. Your "victory" against a L5 in goldshire or crossroads is meaningless to the game lore itself.
@NearyouGames@summit1g this is the dumbest argument that keeps getting made. no the "war" in warcraft was never about alliance vs horde. war 1 ,2-> lordaeron vs orcs (no alliance, no horde) war 3 -> alliance+horde vs lich king. war does not mean pvp.
@Nezaridraws@PiousMethDealer the game was ruined when they listened to the sweaters and removed casual play when wow was born as a game for casuals. the subscribers story tells it all when it went down. they earned 1 "challenge" player for every 1000 they lost.
@damoosmann quite the opposite. the purchasing power for your own productions gets reduced much more than then supply. someone who bought gold will not think twice of buying your enchant at 50G, someone leveling will maybe afford to pay just 10G for the same enchant for example.
@KenMathis@Sosowski how do you know what it involves? that is one if the unsolved things. "just physics" does a very heavy lifting there. for example one of the theories is Objective Reduction (quantum vibrations inside neuronal microtubules). that is "just physics" that LLMs can never achieve.
@Lightblind7@mikeyshinesTV just an artifact of being stuck at L20 and people bying things they WILL NOT buy while leveling. trainer cost also go high pretty fast later so much so that you have to chose what to train and what not if you don't take breaks just to farm gold.
@BwuhMG "but if they are at the dungeon, noone will see them travel in the world", thats the whole reason they didnt make the stones summoing or even teleporting to the dungeon like LFD. Stupid reason yes but...
@clarionrox@PiousMethDealer 90% of dungeons in classic are "Just AoE them all". nothing wrong with that, not everything needs to be "a Challange", raids more than make up for it. dungeons are a stepping stone and something to do while raid cooldown.
@innxcence_ no it does not, that was done on purpose, next zone is westfall, that you will have a hard time even at level 13, at level 10 like it was before it was impossible forcing everyone to take a huge detour to dwarf or elves starting zones just to make up those 3 missing levels