Two months ago, I launched https://t.co/WMXYOtj41g
Early Success Metrics:
• Total Impressions: 3,030
• Total Clicks: 404
• Average CTR: 13.3%
This performance places the site in the top 1-5% of new websites, driven by a high-value, U.S.-centric audience.
#SEO#SaaS#FREE
Currently building a new systems programming language from scratch (HUMANS + AGENTS).
Synthesizing the best parts (and fixing the worst) of Rust, C++, TS, Java, Go, Python, Zig and Verse etc.
The goal? Powering next-gen game engines and critical medical devices. Yes, I'm crazy.
Scientists used AI to design custom "protein coats" that wrap around delicate cell parts, keeping them perfectly stable in water so they can be studied in a lab. Previously, these parts would collapse or dissolve, making them almost impossible to analyze!
Just confirmed this reproduces on my main PC as well, ruling out any isolated network or travel router/VPN environment issues.
Still keeping it blocked, but it definitely looks like a broader heuristic false positive on the unsigned helper binary during turn transitions.
Possible Windows Defender false positive with Codex Desktop computer-use helper.
Heuristic flags codex-computer-use.exe as Trojan:Win32/ClickFix.DE!MTB during turn endings.
Unsigned binary hash: F2B2F56FCD1699B0FA32DEC3214A56A1D36B937A2ECF58CC822AB4A904551E03
@OpenAIDevs@msftsecresponse
Building an agent-native game engine is teaching me that the hard part is not just rendering or physics.
It is verification.
The agent needs compiler feedback, runtime tests, screenshots, scene dumps, benchmarks, and independent math validation before you can trust it to build real games.
Wild problem space.
@RyxxyRl@Pirat_Nation Fair, but better revenue splits let smaller indies survive and make more games for players. Plus, cross-game cosmetics mean your purchases aren't locked into one dead title. It gives hard-earned money more value, which is directly pro-consumer.
Just picked up the ASUS RT-BE58 Go for $100. It is a game changer for local dev security.
Running local servers or Docker on unsegmented networks exposes your ports to scanners.
This router acts as a hardware firewall, isolating your dev environment from untrusted gateways!
Stoked to share that I just applied for the Intelligence Launch Intern (Summer 2026) position at CrowdStrike!
For anyone who knows me, you know how obsessed I am with building local-first systems and tracking tech/security automation. Getting a chance to potentially work with their Global Threat Analysis Cell (GTAC) to map adversary behaviors and cyber operations would be incredible.
It's an ultra-competitive remote role for sophomore students, but my application is officially "In Process." Crossing my fingers for the next steps!
Pre-Orders are now open for EverQuest Legends! Join us on a brand new adventure in Norrath. Pre-Order includes Name Reservation, the in-game title "the Legend," and access to Pre-Order Beta on July 1, 2026!
👉Pre-Order here: https://t.co/a3zLQWEEPb #EverQuestLegends
It would be cool to receive compensation for my music being used to train AI models meant to replace me. Good luck with your underground rapper database. I hope I helped!
After 2 years of hands-on work, I’m convinced LLM NPCs with emergent gameplay are the next paradigm shift in game design. By replacing rigid scripts with system prompts and world-model guardrails, we move from traditional writing to truly autonomous, dynamic worlds.
We originally wanted WoW to have a single player mode.
This guy just made it real.
The 1800 players are "real", his guildmates are "real". Playing and chatting with AI.
I think people don't realize the demand for this. Single player "MMO" games can be huge.
He's using a private server with Ollama plugin built-in., and deepseek is the LLM.
The original vision for WoW was to play online or offline (we were worried that not enough people had modems). We later dropped it because it was too much additional work, and more and more people were coming online anyhow.
But we almost did have single-player WoW...
Incredibly exciting to see Epic Games open-sourcing Lore! A content-addressed version control system designed from the ground up for massive binary assets and scale is exactly what the industry has been waiting for. Building it in Rust and utilizing Merkle trees for an immutable revision chain sounds incredibly robust!
To make agentic game dev work, the language needs zero boilerplate and native self-healing telemetry for machine authorship. Pair that with an asset pipeline that semantically parses and auto-rigs files on ingestion, and you eliminate the entire legacy human workflow.
There are soooo many people freaking out that blueprints are being removed from Unreal Engine 6.
Nobody wants to go back to coding.
This is why AI will win. And the new Unreal language Verse will be much better suited for AI code generation.
@Grummz If the primary author of game logic is an AI agent, human-centric visual viewports and heavy GUI editors become a massive bottleneck. Verse is a step forward, but the end game is a completely headless engine architecture built for parallel agentic development from the ground up.