Richard williams in literally the first lesson in the animators survival kit: don't listen to music while working
Every single animator across the multiverse: cheers I'm going to pretend i didn't hear that
@Trytt00n@satoshi753951@deadlock_8 Tem que falar o óbvio pq nem eu nem você gastamos dinheiro nesse jogo, portanto não estamos em posição de exigir qualquer coisa. O jogo tá aí há quase 2 anos, sempre vejo esse argumento que "vai perder o hype" e tá mais em alta do que nunca, então a Valve sabe o que tá fazendo
@DeadlockAnon People get too hung up on feedback from leaks, we have no idea how many times these designs have changed internally. Final Celeste was definitely an improvement + her, Apollo and Silver were still tweaked after release, the artists are always iterating
Funny how people are judging this when the author doesn't say he hates MOBAs or that it's a bad game, but that the setting has a lot of potential for more narrative-driven games, which I'm sure most would agree with.
I can't blame people for reacting to the clickbait title tho
I'm sad Deadlock is 'just' a MOBA—not because I don't like them, but because I'm in love with Valve's lore and characters enough to want any other game instead https://t.co/nMsXsjVM3c
calling all vyper mains in deadlock 📢
i just saw some vyper art and cosplay that made me cry laugh and puke (at the same time) and i’m horrified by the thought of not seeing all of your pretty things 😭 can you reply with your vyper art or cosplay so i can seeeeeee (please)
@Kheryn_@KooAwesome@realMax0r@LiteBluChik She can still be a pusher, it just means the gravestone has to stay closer to the objective instead of all the way back in her team's walker.
@PepThird@Designatedkitty That's kinda the point though, an unreleased in-development invite-only game is more fun to play and more hyped than fully finished released games. Even if we ignore the gameplay, the art direction alone blows other AAA multiplayer games out of the water