Ever wanted to write HLSL in Unreal?
The HLSL Material plugin now supports defines, includes, bool/texture parameters, default values...
Errors are also clickable, redirecting here to the awesome #RiderForUnrealEngine!
https://t.co/UoJBW3vj1T
#ue4#indiedev#gamedev
I've made a small tool to write material functions directly in HLSL.
Everything updates live when you save in your text editor.
Anyone would like this as a free plugin?
#ue4#ue5#indiedev#gamedev
Hey, if you want to progress in pixel art faster, I will share my list of artists to study from.
All of them are masters in this field. I will sort them into different categories for you to easier pick up the knowledge they share.
Thread!
#pixelart#gamedev