A longer look at my 1,000 spider test using Combat Fury. 🕷️
I shared a shorter clip before, but I thought this version deserved its own post.
This prototype is already a few months old. Since then I've rewritten the system, and spiders can now crawl naturally across walls and ceilings. I'll share that soon!
Even better, it's all being integrated into my destruction system, which now supports 4 km² of fully destructible environments with multiplayer and persistent destruction. A few bugs left, then I'll finally be able to show proper gameplay from AD METALLUM.
Thanks to everyone at @emptyvesselplay and @playdefect . Back to work! 🚀
Loya, an open-world survival crafting game inspired by Howl's Moving Castle, has received a visual upgrade with optimized volumetric clouds powered by compute shaders.
Learn more: https://t.co/BBkuee1FeH
@smilefr21
AnimToSprite (A2S) is a plug-in for creating sprites from animated characters.
Normal, roughness, metallic, specular, etc. can be output as textures, and Paper2D is also supported.
#UE5#GameDev
https://t.co/7f6e9gv4bU
Check out @harryh___h's 3D modeling software-inspired lattice modifier for Unity that lets you easily deform static and skinned objects, making it simple to create complex animations.
Details: https://t.co/xBINiP2OHR
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
Check out There Are Millions of Goblins, an upcoming physics-based action game that challenges players to fight hordes of the creatures.
Wishlist: https://t.co/nFSdkdUghl
@goblintown