Bare Butt Boxing is launching on Switch and PC! leaving Early Access on August 1st!
🥊 New Game Modes
🗻New levels
🤼Friend Invite, Custom Matches, and more!
Wishlist it now at: https://t.co/W5PSAs6pBF
#gamedev#indiedev
I use matplotlib on LTC:O to generate game stats graphs to help @Thom_Cee balance the game, it's not easy to read because of all the items we have, but it's a nice tool to quickly detect a problem in the game balance.
🧵 More details below on how it's made
Finally, we use Python in UE to parse these YAML files and generate graphs.
The deps are managed locally automatically so that it works for everyone opening the engine, without any extra step.
All of our Unreal engine Marketplace plugins are on sale for 50% OFF! The sale ends June 20!
✅ Optimized For Games
✅ Packed textures
✅ UE 5.2, 5.3 and 5.4 Compatible
Get them here 🔗https://t.co/6MjJp1PuSh
#realtimeVFX#UE5#VFX#gamedev#unrealengine5#unrealengine
Does anyone know if this texture count can be trusted?
I am creating many texture in editor with a tool, and then I delete them but this number never goes down, even with GC enabled every frame.
To delete the textures I use:
Texture->RemoveFromRoot();
Texture->MarkAsGarbage();
Texture->ConditionalBeginDestroy();
#UnrealEngine #UE5
Check out this new video presenting the Starcore Shader (a NPR shader for @unitygames currently in development).
The goal is to make a shader inspired by @LightningBoySt1's shader for a game engine!
Link : https://t.co/rscG2oGCBn
#indiedev#gamedev#Unity#npr#shader
Still using old flipbooks for your #Unity3d#VFX? Stop 🥲 there's a better way with TFlow, 1-Click bake and ease of use with #AmplifyShaderEditor 🔥
Check it out: https://t.co/00OnzcjYDM https://t.co/0UNMDeAIK4
Pack Your Textures In One Click with Channel Packer!
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🎨 TGA, PNG, and EXR export
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#Unity#GameDev#IndieDev#VFX
If you haven't tried the demo of LET THEM COME : ONSLAUGHT yet, check it out!
It's been super helpful to read the feedback from the players. It helped us tweak the weapons, character movement speed, and much more!
Can't wait to launch it in Early Access later this year!! 🤘