Two weeks ago, @oleg_kasarin and I launched ReLess - an app to help you quit bad habits, one step at a time.
Still gathering feedback and making improvements. If you have a minute, I’d appreciate your thoughts on the design and the overall flow. Attached link in comments.
Another Habit Tracker?🫣
We joke in our indie dev circle: every indie developer has to ship a Habit Tracker
Or Expenses / Subscriptions / tracker
And honestly… why not?
- simple idea
- fast to build
- huge audience
- solid retention
The only question: is there any money in it?
But the idea is fun — I started using Completer myself:
- tracking my morning routine + gym sessions
What I like about it:
- native app, clean design
- widgets, push notifications, iCloud
Curious to see the stats in a year 📊
What do you think about these trackers?
Does it make sense to jump into this niche right now? I don't think so.
I don't see quick money here: subscriptions are cheap, competition is huge.
For context: no app released in the last ~1.5 years has hit $5k MRR (USA, habit trackers, top200)
So it looks like a long-term game
From what I've seen — yes, but mostly for the top players who’ve been holding their positions for years.
In the indie world, a good example is @SebastianRoehl (HabitKit) — he’s been building it steadily in public since 2022, and it paid off.
How to build an iOS app and start making $10k/month in just 3 months:
(first 3 weeks: Learn the basics)
week 1⃣: Learn basic UI/UX design using Figma and start learning Swift coding to build iOS apps.
Week 2⃣: Go to SensorTower and find the Top 100 Paid Downloads & Top Grossing apps in the US. Ignore big brands and IP like Minecraft. Download the free ones and study how they work, how they make money, and what problems they solve.
Week 3⃣: Research apps like Cal AI, Rizz GPT, Umax, PuffCount, and Rise to see how they use Instagram Reels, YouTube Shorts, and TikTok to grow their user base through short-form videos.
(weeks 4-10: Build your app)
Week 4⃣: Choose a market where you can make viral short videos. For example, an app that helps students with homework or helps people find outfit ideas. Once you find your idea, start planning your app.
Week 5⃣: Design the app’s UI. Focus 50% of your time on the onboarding process and paywall (users must subscribe with a 7-day free trial). Use 40% of your time on the app features’ design and 10% on the logo or branding. If you can’t design, hire a freelancer on Upwork for under $3k.
Week 6⃣ to 9⃣: Develop the app. You can use AI tools like ChatGPT or Claude to generate 80% of the code based on your design. If coding is too hard, hire a freelancer to build the iOS app for under $5k on Upwork.
Week 🔟: Start creating short-form videos based on your Week 4 plan. Make videos non-stop on Instagram Reels, TikTok, and YouTube Shorts.
(weeks 11-12: Make shorts)
Week 1⃣1⃣: By this time, your app should be available on the App Store. Focus on creating viral videos and aim for 1 million views. Each 1 million-view video can bring in 3,000-10,000 downloads.
Price your app at $39.99 to $59.99 per year. For every 100 downloads, you’ll get about 1 paying subscriber. This means a 1 million-view video will earn you around $1,000 after Apple takes its 15% cut.
Keep making videos and aim for 10 million views in a month (with organic/sponsorshup/ads whatever), and you’ll be earning $10k monthly. 🎉