Check out this #Houdini Landscape and Set-dressing Tool I made for a game project, working inside of #UE5 with the help of Houdini Engine. Textures and foliages meshes are made by @Reinamiie.
Check out the Rookies post of the game project Imber here: https://t.co/DDKum93TcS
โจ๐
This is a sparkly bridge I made recently for a game project. I created the system, the shader and the VFX. The textures are made by @Reinamiie.
Check out the Rookies post of the game project Imber here: https://t.co/aUFgrCxy1P
Little demo I have been working on with @BlueBendyPencil - learning to use TOP networks in #houdini to generate large amounts of gas planet space stations, playable in #UE5 with #StarWars spaceships!๐ซ๐
You can download the demo here:
https://t.co/tBHzHhBiRq
#UnrealEngine#PDG
Hey! I'm Olivier, I am a Technical Art student looking for an internship in games starting in September.
Check out my reel if you are interested in my work!
https://t.co/p6MAYUtX7K
#techart#gamedev
For the past 6 weeks I have been working together with @BlueBendyPencil on a #houdini Toolkit for an optimized facial animation pipeline, with the use of Audio2Face.
I now proudly present the result:
https://t.co/gmqouLxI0Q
Breakdown:
https://t.co/gEqdSEbU7r
#techart#gamedev
I'm excited to announce that next week @BlueBendyPencil and I will be presenting our Audio2Face Toolkit at @everythingproc!
We will be discussing our toolkit's features, it's pipeline benefits, and our learnings.
https://t.co/Ul92PdOMas
#houdini#gamedev#everythingprocedural
Credits go out to David Rhodes for setting up the base-system for this tool about a year ago.
Additional thanks go out to @YCopijn for providing test rigs and test MoCap data.
For the past 6 weeks I have been working together with @BlueBendyPencil on a #houdini Toolkit for an optimized facial animation pipeline, with the use of Audio2Face.
I now proudly present the result:
https://t.co/gmqouLxI0Q
Breakdown:
https://t.co/gEqdSEbU7r
#techart#gamedev
A compilation of recent work for #PortfolioDay! I am grinding out skills to work towards landing a Concept Art / Illustration Internship in the coming year
After making a GeoJSON Importer for Houdini a while back, I now also made one for Maya!
Example here is from the Watabou City Generator.
#gamedev#MAYA#Houdini#techart
You can get the file here. In Unreal just add it to your Python directory, and import MeshDensityEditing.
The functions are:
- GetDensity()
- SetDensity(threshold:float,LODlevel:int)
- SetDensityNanite(threshold:float, LODlevel:int)
https://t.co/Da3RS6iwqt
Been working on this #python in #unreal tool for mass mesh optimization in the scene.
Through it's 3 core functions, you can get mesh density, lower the mesh density or turn on nanite on all meshes above a certain density threshold.
#gamedev#techart
My friends and I made a game in 48 hours for #GlobalGameJam2023. Quite proud of the cute little game we ended up with :)
You can check it out and play it on itch!
https://t.co/F4evaUwwyd
For the past few weeks I've been working on this #houdini#procedural racetrack generator for year 2 teams at @BuasGames who are using it in their own custom game engines. Check out my posts for more :)
Showcase:
https://t.co/RxKmdZahJx
Breakdown:
https://t.co/PV9AeK8vzk