(He/Him) Character animator 🐲 Mocap - Keyframe
I love animating everything from colossal monsters 🦖 to the small birds in the trees 🦉
- student at @bredauas
A new #tutorial on how to use the Casc_to_Maya Bridge to speed up your workflow is up on YouTube! It walks you through the installation process and setting up your character in both Cascadeur and #Autodesk#Maya
Find the link down below!😉
#3Danimation#Cascadeur#indiedev
⚡️🏃Strike rig now available at https://t.co/4O0G1Bc5we! Full range of controls for body/face/accessories and game ready!
Model : @polybutts
Concept : @ZenofyMedia
📡 RT for a chance to win a free download!
After a 9 month journey of determination, hard work and passion, S.P.L.I.C.E.D. is officially out on Steam! 🎉
This has been an incredible learning experience, and I'm grateful to have had an amazing team throughout this project
https://t.co/JUDmeNeeyl
#UnrealEngine5#gamedev
Hi people a little gameplay animation breakdown over here🧵
I record all my steps of my last commission, I thought it may inspire someone or bring a little bit of light into gameplay animation.
Retweets are a huge help 🙏 #indiegames#animation#UnrealEngine5
Just finished our part on a major project after almost a year of hard work. Now time for the publisher to take over for a bit!
This month was hell but I'm incredibly proud of what we accomplished...
Get ready to meet some new friends soon👀👀
🍏🌷🦇🍄🌰🐸🪨🍄#GardenBuddies
We had to share this month's AnimChallenge Announcement video and showcase some of the effort done by the team at https://t.co/De9LNfd9dd on our new General Grievous rig! Join the challenge at https://t.co/oGWicJQ7D5
#animation#learnanimation#starwars
Check out this article featuring Yaro Copijn, a BUas student who talks about his experience working on the collaborative project 'A Final Transmission', a short film using motion capture (mocap) technology.
https://t.co/Z7SPryEmkB
#motioncapture#mocap#BredaUniversityas
For the past 6 weeks I have been working together with @BlueBendyPencil on a #houdini Toolkit for an optimized facial animation pipeline, with the use of Audio2Face.
I now proudly present the result:
https://t.co/gmqouLxI0Q
Breakdown:
https://t.co/gEqdSEbU7r
#techart#gamedev
To celebrate the release of Advanced Character Creation With Ben Erdt, we're giving away a free copy!
🔥Like and Retweet this tweet for a chance to win
⚡Follow us so that we can DM the winner
Winner picked Mon 7th Nov at 15.00 GMT
https://t.co/dmzzpTpUrv
This live-action reference shows all the most critical elements for making a good walk cycle! All these elements will make your walk cycle really stand out!
Source: https://t.co/0YAMDRePO4
#agorastudio#framebyframe#animation
This study is sponsored by https://t.co/mHO3rOQavr
Appealing in design and consistent in quality. Our rigs are easy to use and affordable for all – because your rig shouldn’t stand in the way of your animation.
https://t.co/7Qv8Wc9tSX
#prorigs#elevateyourart