Pro tip: don’t listen to anyone who tells you that you have to code every day to become a great programmer.
Take time off on weekends and vacations, to recharge or just take a break from daily programming.
Spend time on envisioning, design, architecture, user stories, retro.
This may hurt but every #IndieGameDev needs to read this:
“Why nobody cares about your indie game”
by Lewis Denby via @gamasutra
1️⃣ unoriginal
2️⃣ doesn’t look good enough
3️⃣ not telling enough people
4️⃣ telling the wrong people
5️⃣ timing is wrong
https://t.co/2BjSHKCbC9
This made my day! About 7 years after the release of Angry Zombie Ninja Cats on Xbox 360, someone uploaded a 20-minute playthrough of the entire game.
Appreciate the patience while he learned from mistakes and completed every level with #NinjaCat!
https://t.co/xPezjiZC4n
@jayone74@OnekSoftGames@BitKidGames Then there’s @Fortress_Craft which was the first to get to $1M.
My unoptimized code was hanging my sales data analyzer on the OnekSoft Labs web server... so I had to leave this running on my local dev machine to generate this sales chart!
@jayone74@OnekSoftGames Some of these charts are eye-opening. This one is for Take Arms by James Petruzzi of Discord Games (now @BitKidGames).
$3 game sold 2k copies, $1 price drop skyrocketed sales!
Calling all #XNA#XBLIG game devs and any #indiedev doing #gamedev on today’s modern platforms.
Follow @MichaelArtsGame on Twitter and RT for a chance to win Michael’s latest cross-platform game Path of Motus!
Frank @Tableteer and I recorded this #NinjaCat game dev interview back in 2013, and it’s actually been 7 years since I published Angry Zombie Ninja Cats for Xbox in 2011 🙂 via @OnekSoftGames
https://t.co/GhILfUaKPn