An open-world fantasy RPG you can play with one thumb.
For more than a year, I’ve been building Morta’s Blade as a solo developer. I wanted to create a mobile RPG that feels like a real adventure a dark fantasy world where you can explore, fight, use magic, enter dungeons, visit towns, and feel like you’re truly on a journey.
Your feedback and support would mean a lot as I continue improving the game.
Store link in the first comment 👇
#indiegame #rpg #dungeoncrawler #osr #retroRPG #oldschoolrpg #dnd #dungeonsanddragons #fantasy
Steam koru kendini, web store devri başlıyor.
Oyun yapmak kadar yayınlamanın da tek tık olduğu bir döneme gidiyoruz. Bence asıl kırılma, bu oyunların gelir modeline bağlandığı noktada başlayacak. Başarılı olursa yakın gelecekte oyun dağıtımı ve publisherlar için ciddi bir dönüşüm kapıda gibi görünüyor.
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor.
Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity.
Closed beta coming soon.
Begun, the distribution wars have.
In 2025 I wrote that gaming had reached an era of content abundance and that platforms and distribution would be the primary driver of value going forward. https://t.co/Nqgg5GsrGC
This change is accelerating daily due to AI enabling infinite games. We are already at the singularity.
YouTube long ago enabled infinite video. 720,000 hours of videos are uploaded to YouTube a day. If we froze the amount of content on YouTube today and you attempted to watch it all, it would take you tens of thousands of years.
Each year will add tens of thousands of years more worth of video, and this will continue to accelerate, like trying to approach the speed of light.
AI is enabling, but we were already hitting an inflection point. Since 2020 the annual releases on Steam went from a few thousand a year to 20,000 a year. There are 5 million games uploaded to Roblox a year. No one can play all these games. They are not meant to.
99.9% of these games will have few players. It was the case for views of most videos on YouTube, it is the case on nearly every platform which enable that level of UGC.
For those concerned that infinite content means everything is slop: it turns out infinite content does not matter. Good content still gets views, makes money. YouTube continues to be such a boon for content that Netflix is now competing with them to get YouTubers to bring their videos to its platform.
In the world of infinite content only those with one or more of the following will win:
1. Superior design (content)
2. Superior distribution (platform)
3. Superior IP (moat)
YouTube having distribution did not kill theatrical; movie studios had IP, and still made content people want to see.
Similarly, Roblox will not kill AAA.
But AAA has not been the growth engine for games in a long time. In the west, game growth has been lifted materially by Roblox.
It thus makes sense that everyone wants a piece of the pie now. AI is a disruptive force, and when disruption happens, new distribution methods can replace the old. So the guns are out for Roblox.
Roblox is a two sided marketplace. It needs both developers and players. Previously, Roblox's competitive advantage in addition to its sheer size of distribution (access to players) was its technology stack was light and easy to develop for, so that kids could do it.
I have said that prompt based games were coming for a long time. https://t.co/yVCyJRrFBC
Prompt is one facet of what AI enables. It also allows for incredibly fast prototyping, asset creation, coding for non-prompt based gaming. Both prompts and + development acceleration enable infinite content.
Unreal will benefit from the latter. But what Unity is doing is attempt to go head-to-head with Roblox on the technical front and leveraging Google to overcome its lack of distribution.
This is sensible. Unreal is unrivaled at the higher end, and the frontier models are already excellent at Unreal usage. Partnering with Google gives Unity the best shot. But Roblox's biggest competition is likely Claude/Codex combined with ThreeJS and Godot. By definition, that makes them Unity's competition as well.
Incidentally, this distribution war is why Roblox is enabling developers to put their games everywhere. Unity and Unreal have an advantage in being able to distribute on Steam, EGS, App Stores. In the distribution war, Roblox needs to expand a developer's ability to do the same.
I suspect Roblox will be hard to unseat. Its player marketplace is massive, and while Google Play has a huge amount of users, Roblox is on every surface, and Google Play is already open to all.
Put another way- as a developer, if I build for Roblox, I will get on Android devices, as well as iOS, PC, consoles, soon web. But if I build for Playground, the platform itself still has few users, and even if they enable all Playground games to be on Google Play (which I expect) I gain no particular advantage over any other developer building an Android game, while not have access to all of Roblox' surfaces.
Thus, expect everyone to attempt to distribute everywhere. The platform that maximizes every distribution surface wins the the war.
Stadia ve GeForce Now örnekleri bence başka bir problemi çözüyor. Ben webden $10’a oyun satıp Steam’in yerine geçecek bir mağazadan bahsetmiyorum. Steam kısmı da en başından beri işin esprisiydi, küçük kullanıcıların kendi oyunlarını üretip tek tıkla yayınladığı, diğer kullanıcıların anında oynadığı ve bunun reklam/IAP/revenue share gibi bir modele bağlandığı YouTube vari bir yapıdan bahsediyorum.
Ki YouTube da Playables ile oyun tarafında bunun bazı parçalarını zaten deniyor. AI’ın burada değiştirdiği şey streaming değil, üretici olmanın eşiği.
Abi neyi gördün ya, gerçekten merak ettim. AI çıkalı ne kadar zaman oldu da “gördük” diyebiliyoruz? 2 ay sonra hangi tool çıkacak belli değilken şimdiden neyin çalışıp neyin çalışmayacağına bu kadar kesin karar vermek asıl acele etmek değil mi? Yukarıyı okursan “gelir modeline dönüşürse” demişim zaten. Bir ihtimal üzerine fikir yürüttüğüm postun seni bu kadar sinirlendirmesi de ayrıca ilginç.
@ataberkates_ Söylediğim şey gayet açık bir şeylerin tüketilmesi için kaliteli olmasına gerek olmadığını söylüyorum ve okuduğunu anlamadığın için bir cevap daha yazarak vakit harcamamın tek sebebi papyonunu çok beğenmiş olmam.
@SemihSvk@ataberkates_ App Store ve Play Store örneklerinin yaşanıp bittiğini düşünmen gerçekten ilginç. 9 yıldır mobil oyun sektöründe biri olarak sadece değişimin içinde olduğumuzu görebiliyorum. Bence sen de yaşandığına kanaat etmek için çok acele etme.
Mübalağayı gerçek bir Steam analizi sanman tweetten daha komik. Mesele KralOyun’a kalitesiz oyun yüklemek değil, üretim ve dağıtım bariyerinin ortadan kalkması. Kalitenin her zaman çoğunluğun tercihini belirlemediğini, birçok ülke yönetimine bakınca da görebiliyorsundur, eminim. ✋🏻