Really proud to have done an interview with @bdavidhogg for @RNIBRadio earlier this week. We were talking about @oog_brain's Seeing with Sound audio game project in collaboration with @SightAdviceSL and also @Gallowaysblind, listen to it here: https://t.co/Y4U3GCWV40
@ianhamilton_@cinehacker@LancasterUni@joegalen@SightAdviceSL@GarethFW That would be really valuable. I also think as you’ve highlighted paying tribute to a rich history of audio games is really important, something which I’ve made sure to do in both a submission to @DiGRA_org which should be published soon and going forward with this research.
Having a computer do artistic explorations in the background while i'm doing chores... that's unexpected. i was hoping the future would be the other way around.
Thanks for coming and participating in the #DaltonSquare2032: Beyond SMART City exhibition! 😆
The next exhibition is 26th - 27th of October at the Lancaster City Museum #ESRFestival
We won an award 🎇🎆 (see https://t.co/ISS9KGtuVC).
Bizarrely, it's an award that was funded by a prize: https://t.co/ZNnlG69EPq
I'm over the moon, and very proud of how well @oog_brain, @cinehacker, myself and @SightAdviceSL worked on this together..
more to come I hope :-)
The @dsgnrsrch_works team in full effect..! ... I, @mayane_dore and @cinehacker en route for the first of our lab engagements in Vancouver (https://t.co/E6PzSRcFxD) while @proxyjesse is demo-ing two projects at the v&a this weekend https://t.co/XXkDxLFjXm
@JohnnyJohnJohns Really interesting talk as someone trying to get into the game design process from a design research perspective as part of @dsgnrsrch_works
@cinehacker @philipcball @joegalen Perhaps we need to think of some ‘new ways of seeing’, unless there only purpose is to demonstrate the complexity of the thing we’re seeing?
@cinehacker@BilbaoAirport@KeyTravel@LancasterUni Same predicament due to @KeyTravel couldn’t rebook for 2 later options within the day, instead waited 6 additional hours in Bilbao, to get to Munich, and now have to fly to Zurich to fly to Krakow tomorrow morning. Got a call back saying what I did was a good choice…
Love @oog_brain talk of moving towards audio only video calls helping to make systems more inclusive and considering accessibility as a central focus rather than an 'afterthought' #DRS2022
What can games teach us about how to collaborate better online? Lots. Read all about it in our paper @oog_brain@cinehacker @ProfTriviality ... Great presentation Zach! https://t.co/exPmYqj0pR
@oog_brain@Steam It’s totally inaccessible with jaws which is extremely disappointing. Especially when you consider Steam as a platform is a gateway to a lot of audio games made specifically for blind gamers
While I love @Steam and everything it brings to PC gaming, can we talk how inaccessible account creation, download and usage of Steam are for #blind and visually impaired gamers?