A game where the world is split across TV channels, and only you can twist the dial to load or unload obstacles or opportunities. Developed by @deltagiac
📢Dial-In Announcement📢
7 Days remaining until we release!
Check out our new trailer, showcasing music and stages from chapters 4-6 (Sound On 🔊)
Wishlist now to be notified when it gets released!
https://t.co/xRsu9zwKR9
#indiedev#indiegame#gamedev#screenshotsaturday
DIAL IN - Julian Lia
@deltagiac@opalescent_game
A classic platformer where you swap through the many channels of an analogue TV. Jump and weave through corrupting static and colourful frequencies to help a lost Bud-D find his way out.
https://t.co/aAeyKmzc1l
🎆Dial-In is now officially out on steam!🎆
https://t.co/xRsu9zwKR9
Huge thanks to everyone who's supported its development along the way! Be sure to pick it up now while its fresh off the press!
#indiedev#gamedev#indiegame
📺How it started/How its going🖥️
A little side by side look of how Dial-In compares to our first prototype!
Only 2 weeks remaining, so make sure you wishlist to keep on top of our release day
#screenshotsaturday#indiedev#gamedevelopment#madewithunity
A little bit of a different preview this week:
🏆 Steam Achievements 🏆
We're not quite ready to show off the specifics, but completing certain challenges will now give you an achievement as a reward!
See if you can get them all!
#indiedev#gamedev#screenshotsaturday
We're getting close to our release date! Only 4 weeks left! 📅
To celebrate, we're taking part in Steam Next Fest. If you haven't already be sure to check out the Dial-In demo to try out the first 3 chapters of the game!
#SteamNextFest#gamedev#indiedev
https://t.co/xRsu9zwKR9
🔉Sound Test🔊
Ever wanted to listen to the layered music of Dial-In at your own leisure? The new sound test feature (Unlocked when you beat the game) allows you to listen to any track in the game with whatever channels you want!
#gamedev#screenshotsaturday#indiedev
📢Special Announcement📢
We officially have a release date for Dial-In! It will release on the 15th of July 🎊
To celebrate, we've just released a new version of our demo, with a round of new QOL features, and several fixes!
https://t.co/xRsu9zwKR9
#gamedev#indiedev
🔤Dialogue🔡
As teased in our steam page, there will be a story element to Dial-In! A mysterious presence speaks to Bud-D and tries to guide our protagonist through their circumstances!
Here is a look at what we have lined up for it!
#screenshotsaturday#gamedev#madewithunity
@ianhamilton_ We've featured our colourblindness accessibility options previously! Currently they simply override the colour palette of whichever stage you're playing:
https://t.co/i390DZjEHX
👁️Accessibility Features!👁️
Struggling to see the separate channels clearly? Is the static distracting? There are now Accessibility settings to override colour palettes and reduce the static on screen!
#gamedev#madewithunity#indiedev#screenshotsaturday
👁️More Accessibility Features!👁️
After some feedback from a short playtest period, we've added in several new Accessibility features, including the ability to reduce the strength of the TV Filter, and remove the moving background!
#screenshotsaturday#gamedev#accessibility
⬜️Channel Unity⬜️
Engage all channels! In Dial-In you eventually unlock the ability to turn on all 3 channels! Listen to all three tracks at once and create a safe path through the stage.
Perhaps its best to keep an eye out for traps when unified!
#screenshotsaturday#gamedev
⚡️Laser Receivers⚡️
Lasers might be dangerous but they can be used to power things with laser receivers! Be careful though, even when powered Lasers pose a very real threat!
Also, take a peek at our final colour palette 👀🎨
#screenshotsaturday#gamedev#indiedev#madewithunity
🔥Lasers!🔥
One of the hazards Bud-D needs to watch out for on his journey, Lasers act differently to spikes. Lasers will fire a beam across the stage, luckily, with some clever channel swapping or block placement, they can be blocked!
#madewithunity#screenshotsaturday#gamedev
🎨 Channel Combining 🎨
Sometimes it takes a little more than loading a single channel to overcome an obstacle.
By combining channels, you can load two channels simultaneously, getting a new colour and music variant for your efforts!
#screenshotsaturday#gamedev#indiedev