Merry Christmas from the OT team!
Thanks for all the love this year—here’s to cozy vibes, big wins, and a little explosive chaos.
If OT is on your radar, toss us a Steam wishlist here: https://t.co/joAB0SEZJo 🎄🎁
@ShittyHaloTakes The patches referenced fix problems with drivers and operating systems for a game made in the Windows 98 era. None of that is gameplay-affecting. Really reaching there.
@StormslayerDev I did exactly what you asked—removed the inferior franchise. Quake's out, Unreal Tournament reigns supreme! �@StormslayerDev I did exactly what you asked—removed the inferior franchise. Quake's out, Unreal Tournament reigns supreme! �@StormslayerDev I did exactly what you asked—removed the inferior franchise. Quake's out, Unreal Tournament reigns supreme! 😎
This past week I had the pleasure of speaking with Elliot Cannon, one of the original Unreal & UT developers. Feel free to check out our conversation on YouTube! - Premiering at 1PM US-EST
https://t.co/UNcDOFA1bb
🎄 Merry Christmas, everyone! 🎅
We hope you're having a joyful holiday season!
Stay tuned for some exciting news and updates coming your way soon.
Thank you for your support—here’s to an amazing year ahead! 🌟
#MerryChristmas#HappyHolidays#OpenTournament
@DylserX Looks great, but obviously would be overwhelming to have these graphics in actual gameplay. It's why UT4 never pushed visuals this far and Open Tournament deliberately tones down many material / rendering features.
@SkyHighFrags Visuals look amazing but if you're running at 50mph dodging rockets gameplay is going to suffer with ultra bloom + lens flare + wetness reflection + eye-adaptation exposure going on