OpenVR SDK 1.16.8 is now available. This SDK update adds support for overlays that represent projections via the new IVROverlay::SetOverlayTransformProjection method.
https://t.co/uYy0kgl7Wt
OpenVR SDK 1.14.15 has been released: https://t.co/MBVl2Ejpvg
Includes support for NT handles in direct mode drivers, and a few other updates to the driver API.
As of Preview 5, source code is now available for the Unity XR OpenVR plugin: https://t.co/RdOkg8yZR0
We continue to push to get this plugin to a stable 1.0, but would love your feedback, bug reports, and, now, pull requests.
OpenVR SDK 1.10.30:
https://t.co/VxzreB0Tjf
Enhanced overlay input, adds dominant hand support to bindings, adds support for texture arrays, adds support for apps reusing the headset view texture, and more.
SteamVR Input for Unreal hits 1.0 on the @UnrealEngine marketplace today! Lots of bug fixes since the alpha a couple months ago. Developers looking for full Index Controller support check this out! https://t.co/C75frxTbAS
We've released the first alpha for the SteamVR Input Unreal Plugin! Skeletal Input, Per controller key binding, one button mapping between Unreal Input actions and SteamVR Input Actions! https://t.co/lVnBcUuAN5
OpenVR SDK 1.0.16 has been released. Includes key SteamVR Input improvements, the new skeletal animation API, improved OSX support, and more.
https://t.co/fdkruNkAWY
New OpenVR SDK 1.0.13:
https://t.co/pIq4o2sXN3
Adds driver support for untracked controllers, driver customization of distortion mesh resolution, and more.