@TreyTaylorCEO@minchoi i mean, they found out that models attend to lose context with base instructions and decided to instruct characterization with fine tuning
@UnityCodeMonkey tweet drops when we are actually overEngineering the physics networking core for our game. thanks for a sneak peek outer the viewcone lol
@kr0der they made first party models half cheaper if you remember until 21 july. so this followed it with that to make it double usage, so its just marketing stuff that they do but its the same thing but they made it for forever
everything on the internet is getting pulled into this same content hole. attention spans shrinking. not just games, people getting bored of stuff way faster than they used to. mainly social media trained that reflex into us. games just inherited that pattern.
roblox kind of poured fuel on it too. whole generation raised on quick, disposable, snack sized game loops.
so now "small gimmick games" aren't really competing as games anymore. they're competing in an arena built to get players excited and hit that dopamine rush in the shortest amount of time possible.
@BattleBitGame shameless people got sold by couple m$. choosen to run with all the money rather than releasing the game despite its early access, and now some people pretending to seem as working on the game. sure
@FENTLLC well, MCP just works right now for blueprints as well. you can ask AI to create blueprint for you that you don't even need to place nodes by yourself.
@GameZoneHQ it's just couple minutes of work in gameAnimationSample template from Epic. to be exact, probably turning only the some of the bones in charactercontroller BP when near tagged objects.